CypernBuilding/Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSyste...

30 lines
570 B
C#
Raw Permalink Normal View History

2023-10-26 10:33:05 +02:00
using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExtinguishableParticleSystem : MonoBehaviour
{
public float multiplier = 1;
private ParticleSystem[] m_Systems;
private void Start()
{
m_Systems = GetComponentsInChildren<ParticleSystem>();
}
public void Extinguish()
{
foreach (var system in m_Systems)
{
var emission = system.emission;
emission.enabled = false;
}
}
}
}