%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Conifer Bare_BillboardMaterial m_Shader: {fileID: 4800000, guid: f08c3c20fcac1433a9a930a6a399d5ac, type: 3} m_ShaderKeywords: _EMISSION m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpTex: m_Texture: {fileID: 2800000, guid: a88058accae174b14b3aac765ff6bd72, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 812b636c9bcef4b8aa194e3f6c9128e0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaLeak: 0.6 - _AmbientTranslucency: 1 - _Cutoff: 0.4 - _EnableTransFade: 0 - _NormalScale: 1 - _OcclusionStrength: 1 - _TranslucencyStrength: 0.5 - _TreeScale: 1 - _TreeWidth: 1 - _UseWind: 1 - _ViewDependency: 0.8 - _WindStrength: 0.58 m_Colors: - _HueVariation: {r: 0, g: 0.9, b: 0.8255172, a: 0.1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}