CypernBuilding/Assets/Plugins 1/ZFolderIcons/ZFolderIcons.cs

220 lines
7.1 KiB
C#

#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Windows;
[InitializeOnLoad]
public class ZFolderIcons : EditorWindow
{
private static GUIStyle labelStyle;
private const float maxHeight = 18f;
private static Texture2D scriptIconTexture;
static ZFolderIcons()
{
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
}
private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
{
if (selectionRect.height < maxHeight)
return;
// Get the asset path based on the GUID
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
// Check if the asset is a folder and not in the base project folder
// Use "&& assetPath.Count(c => c == '/') >= 2" to ignore base assets folder
// TODO: Impliment AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).IsSubclassOf(typeof(ScriptableObject))
Type objectType = null;
if (AssetDatabase.IsValidFolder(assetPath))
{
DoFolderIcons(assetPath, selectionRect);
}
else
{
objectType = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid));
}
if (objectType == null) return;
if (objectType == typeof(MonoScript)) // Is script object
{
DoMonoScriptIcon(assetPath, selectionRect);
}
}
static void DoFolderIcons(string folderPath, Rect selectionRect)
{
// Calculate the position for the custom label
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.4f, selectionRect.width, selectionRect.height);
string folderName = Path.GetFileName(folderPath);
// Create GUIStyle if it hasn't been created yet
if (labelStyle == null)
{
labelStyle = new GUIStyle(EditorStyles.miniLabel);
labelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
labelStyle.normal.textColor = Color.black; // Set the text color
}
labelStyle.fontSize = (int)(selectionRect.width * 0.3f); // Adjust the font size as desired
string labelText;
if (TryGetPreDefinedLabels(folderName, out string label))
{
labelText = label;
}
else if (folderName.Count(char.IsUpper) >= 2)
{
labelText = new string(folderName.Where(x => char.IsUpper(x)).Take(3).ToArray());
}
else
{
labelText = new(folderName.Take(3).ToArray());
}
// Draw the custom label with black color
var previousColor = GUI.color;
GUI.color = Color.black;
EditorGUI.LabelField(labelRect, labelText, labelStyle);
GUI.color = previousColor;
}
static void DoMonoScriptIcon(string scriptPath, Rect selectionRect)
{
// Calculate the position for the white overlay
Rect overwriteOverlayRect = new Rect(selectionRect.x + selectionRect.width * 0.25f, selectionRect.y + selectionRect.width * 0.25f, selectionRect.width*0.5f, selectionRect.height*0.5f);
// Draw the custom rect with white color
var previousColor = GUI.color;
float shadeOfWhite = 247;
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
GUI.color = previousColor;
string scriptName = Path.GetFileName(scriptPath);
const int maxLength = 8;
string labelText;
{
// Use LINQ to iterate through each character and insert a line break before uppercase letters
labelText = new string(scriptName.SelectMany(c => char.IsUpper(c) ? new char[] { '\n', c } : new[] { c }).ToArray());
labelText = labelText.TrimStart('\n').Replace(".cs", "");
labelText = string.Join('\n', labelText.Split('\n').Select(x => x.Length > 6 ? new string(x.Take(maxLength).ToArray()) + ".." : x));
}
// Calculate the position for the custom label
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.1f, selectionRect.width, selectionRect.height);
// Create GUIStyle if it hasn't been created yet
if (labelStyle == null)
{
labelStyle = new GUIStyle(EditorStyles.miniLabel);
labelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
labelStyle.normal.textColor = Color.black; // Set the text color
}
labelStyle.fontSize = (int)(selectionRect.width * 0.15f); // Adjust the font size as desired
// Draw the custom label with black color
previousColor = GUI.color;
GUI.color = Color.black;
EditorGUI.LabelField(labelRect, labelText, labelStyle);
GUI.color = previousColor;
// Custom icon rect
Rect customIconRect = new Rect(selectionRect.x + selectionRect.width * 0.62f, selectionRect.y + selectionRect.width * 0.645f, selectionRect.width * 0.25f, selectionRect.height * 0.25f);
// Load texture if null
if (scriptIconTexture == null)
{
if (TryGetScriptIcon(out Texture2D icon))
{
scriptIconTexture = icon;
}
else
{
return; // Couldn't get icon, so don't draw it
}
}
// Draw the custom icon
GUI.DrawTexture(customIconRect, scriptIconTexture);
}
static bool TryGetPreDefinedLabels(string folderName, out string label)
{
switch (folderName)
{
case "Scripts":
label = "C#";
return true;
case "Plugins":
label = "Plug";
return true;
case "Resources":
label = "Res";
return true;
case "Editor":
label = "Edit";
return true;
case "Prefabs":
label = "PF";
return true;
case "Tiles":
label = "Tile";
return true;
case "Settings":
label = "Cfg";
return true;
default:
label = "Error";
return false;
}
}
static bool TryGetScriptIcon(out Texture2D icon)
{
if (FindFolder("ExtraIcons", out string path))
{
icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "/ScriptHashtag.png");
return true;
}
else
{
icon = null;
return false;
}
}
static bool FindFolder(string folderName, out string path)
{
string[] guids = AssetDatabase.FindAssets("t:Folder " + folderName);
if (guids.Length > 0)
{
path = AssetDatabase.GUIDToAssetPath(guids[0]);
return true;
}
else
{
path = null;
return false;
}
}
}
#endif