CypernBuilding/Assets/Standard Assets/Utility/ForcedReset.cs

21 lines
516 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityStandardAssets.CrossPlatformInput;
#pragma warning disable 618
[RequireComponent(typeof (Image))]
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
{
//... reload the scene
SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
}
}
}