31 lines
662 B
C#
31 lines
662 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class AppManager : MonoBehaviour
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{
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public void LoadScene(int index)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene(index);
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}
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public List<GameObject> UI_Groups = new List<GameObject>();
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public void ShowAndHide(int showIndex)
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{
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Assert.IsTrue(showIndex < UI_Groups.Count);
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foreach (GameObject group in UI_Groups)
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{
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group.SetActive(false);
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}
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UI_Groups[showIndex].SetActive(true);
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}
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public void QuitApp()
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{
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Application.Quit();
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}
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}
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