SchoolFightingSimple/Assets/Scripts/LoadFromSave.cs

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2023-08-18 01:03:41 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadFromSave : MonoBehaviour
{
public void LoadChar()
{
}
}
public class Charecter
{
public int MyProperty { get; set; }
}