using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class JsonManager : MonoBehaviour { public static string JsonDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ZData", "SmallSchoolPlatformer"); public static int SelectedSave = 0; public int Save { get; set; } public static Charecter LoadChar() { string json = File.ReadAllText(Path.Combine(JsonDir, $"Save_{SelectedSave}.json")); Charecter charecter = JsonConvert.DeserializeObject(json); return charecter; } } public class Charecter { public int x, y, z; }