using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class JsonManager : MonoBehaviour { public static string JsonDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ZData", "SmallSchoolPlatformer"); public int Save { get; set; } public void LoadChar() { } } public class Charecter { public int MyProperty { get; set; } }