3DTD/Assets/Scripts/Tower/Tower.cs

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using UnityEngine;
using UnityEngine.Assertions;
[RequireComponent(typeof(HealthComponent))]
public abstract class Tower : MonoBehaviour
{
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[SerializeField] protected EditableArc horizontalArc;
[SerializeField] protected EditableArc verticalArc;
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protected HealthComponent healthComp;
// Getters
public Vector2 HorizontalRotationMinMax => horizontalArc.RotationMinMax;
public Vector2 VerticalRotationMinMax => verticalArc.RotationMinMax;
public float HorizontalRotation => horizontalArc.Value;
public float VerticalRotation => verticalArc.Value;
protected virtual void Awake()
{
healthComp = GetComponent<HealthComponent>();
Assert.IsNotNull(healthComp);
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}
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protected virtual void OnDestroy()
{
}
}