3DTD/Assets/Scripts/GameManager/GameManager.cs

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2024-04-20 22:05:01 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
private void Start()
{
if (Instance != this)
Destroy(Instance);
Instance = this;
}
}