37 lines
895 B
C#
37 lines
895 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class MoneyManager : MonoBehaviour
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{
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public GameObject[] ShopButtons;
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public TMP_Text[] MoneyTexts;
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private void OnEnable()
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{
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for (int i = 0; i < ShopButtons.Length; i++)
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{
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var eventScript = ShopButtons[i].GetComponentInChildren<UITooltips>();
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eventScript.ButtonIndex = i;
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eventScript.OnClick += OnShopButtonClicked;
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}
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}
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private void OnShopButtonClicked(int index)
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{
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Assert.AreNotEqual(index, -1, "Shop button not init-ed with index");
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print("Button clicked: " + index);
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}
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}
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[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Collection")]
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public class TowerCollection : ScriptableObject
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{
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public Tower[] Towers;
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}
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