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@ -596,6 +596,7 @@ GameObject:
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@ -622,6 +623,7 @@ RectTransform:
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@ -3071,7 +3217,7 @@ RectTransform:
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--- !u!114 &1924606167970031342
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@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ToggleUIObjects : MonoBehaviour
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{
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public GameObject escToggleNoBuild;
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bool isActive;
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void Start()
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{
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isActive = false;
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if (escToggleNoBuild != null)
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escToggleNoBuild.SetActive(isActive);
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else
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Debug.LogWarning(escToggleNoBuild + "not assigned");
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}
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void Update()
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{
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if (!GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
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{
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isActive = !isActive;
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}
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if(GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
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{
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isActive = false;
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}
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if (escToggleNoBuild != null)
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escToggleNoBuild.SetActive(isActive);
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else
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Debug.LogWarning(escToggleNoBuild + "not assigned");
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}
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}
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@ -0,0 +1,11 @@
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@ -36,6 +36,8 @@ public class HealthComponent : MonoBehaviour
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public void SimpleKill()
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{
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CameraController.instance.ShakeCamera(5,1);
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Destroy(gameObject);
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}
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}
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@ -6,7 +6,7 @@ TextureImporter:
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@ -37,13 +37,13 @@ TextureImporter:
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@ -52,9 +52,9 @@ TextureImporter:
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@ -99,7 +99,7 @@ TextureImporter:
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