tower explosion + sfx
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parent
b00d81ddd6
commit
06ac262719
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@ -48,7 +48,7 @@ ParticleSystem:
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 1
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looping: 1
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looping: 0
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prewarm: 0
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playOnAwake: 1
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useUnscaledTime: 0
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@ -4945,7 +4945,7 @@ ParticleSystem:
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 1
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looping: 1
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looping: 0
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prewarm: 0
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playOnAwake: 1
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useUnscaledTime: 0
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@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 5395307781823163591}
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m_Layer: 8
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m_Name: BaseTower
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m_TagString: Untagged
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@ -36,6 +37,7 @@ Transform:
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m_Children:
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &7883233016828513649
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@ -54,6 +56,30 @@ MonoBehaviour:
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OnHealthZero:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 5395307781823163591}
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m_TargetAssemblyTypeName: Spawn, Assembly-CSharp
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m_MethodName: SpawnNow
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m_Mode: 1
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_CallState: 2
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- m_Target: {fileID: 3214375543219620994}
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m_TargetAssemblyTypeName: PlaySound, Assembly-CSharp
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m_MethodName: PlayASound
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument: Tower Die
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m_BoolArgument: 0
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- m_Target: {fileID: 7883233016828513649}
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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@ -164,6 +190,20 @@ MonoBehaviour:
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--- !u!114 &5395307781823163591
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m_GameObject: {fileID: 872127579833310669}
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m_Script: {fileID: 11500000, guid: 8284bc9546293b11491f9b612f1201e2, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefab: {fileID: 8118098614606808160, guid: ccb00436ef21d07468d582c764f12304, type: 3}
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desrtoyAfter: 10
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GameObject:
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@ -639,3 +679,82 @@ RectTransform:
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type: 3}
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PrefabInstance:
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propertyPath: m_Name
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value: Explosionparticles
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--- !u!4 &8250573608784804583 stripped
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@ -20,4 +20,9 @@ public class EnableCompare : MonoBehaviour
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toEnable.SetActive(true);
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}
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}
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public void ForceEnable()
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{
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toEnable.SetActive(true);
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}
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}
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Spawn : MonoBehaviour
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{
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[SerializeField] GameObject prefab;
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public float desrtoyAfter = 10f;
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public void SpawnNow()
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{
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var go = Instantiate(prefab);
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go.transform.position = transform.position;
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Destroy(go, desrtoyAfter);
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}
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}
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@ -0,0 +1,11 @@
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