tower explosion + sfx

This commit is contained in:
Sveske Juice 2024-04-21 08:03:18 +02:00
parent b00d81ddd6
commit 06ac262719
5 changed files with 153 additions and 2 deletions

View File

@ -48,7 +48,7 @@ ParticleSystem:
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 1
looping: 1
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0
@ -4945,7 +4945,7 @@ ParticleSystem:
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 1
looping: 1
looping: 0
prewarm: 0
playOnAwake: 1
useUnscaledTime: 0

View File

@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 5395307781823163591}
m_Layer: 8
m_Name: BaseTower
m_TagString: Untagged
@ -36,6 +37,7 @@ Transform:
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--- !u!114 &7883233016828513649
@ -54,6 +56,30 @@ MonoBehaviour:
OnHealthZero:
m_PersistentCalls:
m_Calls:
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m_MethodName: SpawnNow
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m_FloatArgument: 0
m_StringArgument:
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m_TargetAssemblyTypeName: PlaySound, Assembly-CSharp
m_MethodName: PlayASound
m_Mode: 5
m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: Tower Die
m_BoolArgument: 0
m_CallState: 2
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
m_MethodName: SimpleKill
@ -164,6 +190,20 @@ MonoBehaviour:
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m_Name:
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@ -639,3 +679,82 @@ RectTransform:
type: 3}
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View File

@ -20,4 +20,9 @@ public class EnableCompare : MonoBehaviour
toEnable.SetActive(true);
}
}
public void ForceEnable()
{
toEnable.SetActive(true);
}
}

View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawn : MonoBehaviour
{
[SerializeField] GameObject prefab;
public float desrtoyAfter = 10f;
public void SpawnNow()
{
var go = Instantiate(prefab);
go.transform.position = transform.position;
Destroy(go, desrtoyAfter);
}
}

View File

@ -0,0 +1,11 @@
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