Deleted debug
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@ -53,7 +53,6 @@ public class WaypointPath : MonoBehaviour
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float minDist = Math.Min(dist, data.MoveSpeed * Time.deltaTime);
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data.Entity.position += normTargetDir * minDist;
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Debug.Log(data.FeetOffset);
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data.Entity.position = data.Entity.position.With(y: data.FeetOffset);
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}
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}
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