Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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@ -3,12 +3,14 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Audio;
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{
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Debug.LogWarning(clip.name);
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public static AudioSource PlaySound(AudioClip clip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
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public static AudioSource PlaySound(AudioClip clip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false, bool music = false)
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{
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return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn);
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return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn, music);
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}
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public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
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public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false, bool music = false)
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{
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AudioClip clip = FindAudioClip(nameOfClip);
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return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn);
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return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn, music);
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}
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private static AudioSource PlaySoundInternal(AudioClip clip, Vector3 sourcePos, bool manuallyHandle, bool is3D, bool loop, bool fadeIn)
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private static AudioSource PlaySoundInternal(AudioClip clip, Vector3 sourcePos, bool manuallyHandle, bool is3D, bool loop, bool fadeIn, bool music)
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{
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if (Instance == null)
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{
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@ -59,6 +61,11 @@ public class AudioManager : MonoBehaviour
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audioSource.clip = clip;
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sourceObject.transform.position = sourcePos;
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sourceObject.transform.parent = Instance.transform;
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audioSource.volume = GameManager.Instance.Volume;
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if (music)
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else
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audioSource.outputAudioMixerGroup = Instance.sfxMixer;
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if (is3D)
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{
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@ -14,6 +14,8 @@ public class GameManager : MonoBehaviour
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public int CurrentNumEnemies = 0;
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public float Volume = 10f;
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/// <summary>
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/// First param: isBuildMode
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/// </summary>
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|
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@ -32,7 +32,7 @@ public class MusicManager : MonoBehaviour
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if (intensity > prevIntinsity)
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{
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sources[intensity] = AudioManager.PlaySound(intensities[intensity], Vector3.zero, false, false, true, true);
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sources[intensity] = AudioManager.PlaySound(intensities[intensity], Vector3.zero, false, false, true, true, true);
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}
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else if (intensity < prevIntinsity)
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{
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||||
|
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