Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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File diff suppressed because it is too large
Load Diff
|
@ -2,7 +2,6 @@ using System;
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
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public class AudioManager : MonoBehaviour
|
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|
@ -11,28 +10,23 @@ public class AudioManager : MonoBehaviour
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public AudioLibraryObject audioLibrary;
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|
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private void OnEnable()
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private void Awake()
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{
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if (Instance is null)
|
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if (Instance != null)
|
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{
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Instance = this;
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Destroy(this);
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// TODO: manager itself should not handle this
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// DontDestroyOnLoad(this);
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return;
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}
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else
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{
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Destroy(Instance);
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Instance = this;
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}
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}
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private void OnDisable()
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{
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Instance = null;
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}
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public static AudioClip FindAudioClip(string nameOfClip)
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{
|
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Debug.Log(nameOfClip);
|
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Debug.Log(Instance);
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Debug.Log(Instance.audioLibrary);
|
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return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
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}
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|
|
|
@ -30,8 +30,13 @@ public class GameManager : MonoBehaviour
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private void Awake()
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{
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if (Instance != this)
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Destroy(Instance);
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if (Instance != null)
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{
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Destroy(gameObject);
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return;
|
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}
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Instance = this;
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health = startHealth;
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}
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|
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|
@ -16,6 +16,12 @@ public class MusicManager : MonoBehaviour
|
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void Awake()
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{
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if (Instance != null)
|
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{
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Destroy(this);
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return;
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}
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Instance = this;
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sources = new AudioSource[intensities.Length];
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}
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|
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|
@ -2,9 +2,13 @@ using UnityEngine;
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public class StartSceneTransition : MonoBehaviour
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{
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Animator animator;
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void Start()
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{
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SpriteRenderer sp = GetComponent<SpriteRenderer>();
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sp.enabled = false;
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animator = GetComponent<Animator>();
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animator.SetTrigger("start1");
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}
|
||||
|
|
Loading…
Reference in New Issue