Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/3DTD
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1a04482283
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objectReference: {fileID: 0}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4e5e3131ea2a78cfd93219be3806da6d, type: 3}
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--- !u!1 &1197417724
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -953,10 +1274,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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Balance: 0
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IsBuildMode: 0
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ShopSelectedTower:
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name:
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price: 0
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prefab: {fileID: 0}
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--- !u!4 &1395991987
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Transform:
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m_ObjectHideFlags: 0
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@ -1594,3 +1911,5 @@ SceneRoots:
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- {fileID: 504816165}
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- {fileID: 1395991987}
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- {fileID: 1519212185}
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- {fileID: 1090335998}
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|
|
@ -77,8 +77,8 @@ public class EditableArc : MonoBehaviour
|
|||
Vector2 arcTangent = orientation == ArcOrientation.HORIZONTAL ? new Vector2(arcTangent3D.x, arcTangent3D.z) : new Vector2(arcTangent3D.x, arcTangent3D.y);
|
||||
|
||||
// i have no idea why but somehow this needs to be here idk
|
||||
if (orientation == ArcOrientation.VERTICAL)
|
||||
arcTangent.x *= -1f;
|
||||
// if (orientation == ArcOrientation.VERTICAL)
|
||||
// arcTangent.x *= -1f;
|
||||
|
||||
Debug.DrawRay(knob.transform.position, arcTangent3D, Color.yellow, 5f);
|
||||
Vector3 screenRay = Camera.main.ScreenPointToRay(Input.mousePosition).direction;
|
||||
|
|
Loading…
Reference in New Issue