Update PlacementManager.cs
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@ -105,7 +105,7 @@ public class TowerPlacementManager : MonoBehaviour
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OnDeselectSlot(CurrentSelectedSlot, slot);
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CurrentSelectedSlot = slot;
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.blue;
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = default;
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}
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// Called when another slot is getting selected
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@ -142,10 +142,13 @@ public class TowerPlacementManager : MonoBehaviour
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//SilhouettedObject.SetActive(true);
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SilhouettedObject.transform.parent = slot.TowerSpawnPoint.transform;
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SilhouettedObject.transform.localPosition = offset;
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.white;
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}
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public void OnSlotUnHovered(SlotManager slot, GridManager grid, int x, int y)
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{
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = default;
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Destroy(SilhouettedObject);
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}
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@ -153,7 +156,6 @@ public class TowerPlacementManager : MonoBehaviour
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{
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Destroy(SilhouettedObject);
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OnTowerPlaced?.Invoke(SelectedTowerInfo);
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}
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