gameScene beginning

This commit is contained in:
kimrdd 2024-04-20 23:18:34 +02:00
parent edd234916b
commit 2106458d16
7 changed files with 1411 additions and 203 deletions

View File

@ -570,6 +570,7 @@ GameObject:
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m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
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serializedVersion: 2
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m_LocalRotation: {x: -0.02546724, y: 0.9636698, z: -0.2465418, w: -0.09954502}
m_LocalPosition: {x: 10.297432, y: 12.445195, z: 18.85268}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -742,8 +743,70 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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scrollSpeed: 2.5
stopAfterTime: 15
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outSlope: 1.710919
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outSlope: 0.50856996
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outWeight: 0
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m_PostInfinity: 2
m_RotationOrder: 4
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selectLayer:
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@ -952,7 +1015,7 @@ MonoBehaviour:
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m_MaxSpeed: 0
m_AccelTime: 0.2
m_DecelTime: 0.1
m_DecelTime: 0.25
m_InputAxisName: Mouse Y
m_InputAxisValue: 0
m_InvertInput: 1
@ -976,7 +1039,7 @@ MonoBehaviour:
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m_MaxSpeed: 0
m_AccelTime: 0.1
m_DecelTime: 0.1
m_DecelTime: 0.25
m_InputAxisName: Mouse X
m_InputAxisValue: 0
m_InvertInput: 0
@ -1027,9 +1090,8 @@ MonoBehaviour:
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prevObject: {fileID: 0}
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hideFadeSpeed: 7
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sphereRadius: 2
maxSphereRayDistanceOffset: {x: 0, y: 3, z: 0}
--- !u!114 &7757173428948913319

View File

@ -12,7 +12,7 @@ GameObject:
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m_Name: Slot
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@ -116,7 +116,7 @@ GameObject:
m_Component:
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m_Name: SlotHolder
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@ -165,7 +165,7 @@ GameObject:
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m_Component:
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m_Layer: 6
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m_Name: TowerSpawnPoint
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View File

@ -501,12 +501,6 @@ MonoBehaviour:
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m_SoftShadowQuality: 0
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m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
@ -1111,191 +1105,6 @@ PrefabInstance:
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value: Cinemachine
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objectReference: {fileID: 0}
- target: {fileID: 3313768392743891090, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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@ -0,0 +1,7 @@
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View File

@ -27,9 +27,11 @@ public class HideWall : MonoBehaviour
List<GameObject> hitObjectsThisFrame = new List<GameObject>();
for (int i = 0; i < hits.Length; i++)
{
if (hits[i].collider != null && hits[i].collider.CompareTag("Wall"))
//print(hits[i].collider.gameObject.name);
if (hits[i].collider != null)
{
var hitGameObject = hits[i].collider.gameObject;
hitObjectsThisFrame.Add(hitGameObject);

View File

@ -41,11 +41,13 @@ public class WallOpacity : MonoBehaviour
{
isShowing = true;
showFadeSpeed = speed;
print("showing wall");
}
public void HideWall(float speed)
{
isShowing = false;
hideFadeSpeed = speed;
print("hdiding wall");
}
}