col fix zhen

This commit is contained in:
Sveske Juice 2024-04-20 17:19:34 +02:00
parent 9a7cb4c149
commit 2799c4ffa3
4 changed files with 243 additions and 155 deletions

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@ -65,12 +65,19 @@ public class EditableArc : MonoBehaviour
private void PointerDraggedOnKnob(SliderKnob knob)
{
// Amount mouse have moved since last frame - ie. mouse velocity
float mouseMovement = Input.GetAxis(moveKnobAxisName);
Vector2 mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
Vector3 start = Quaternion.AngleAxis(rotationMinMax.x, normal) * tangent;
Vector3 end = Quaternion.AngleAxis(rotationMinMax.y, normal) * tangent;
Vector3 v1 = SamplePointOnArcAngle(start, end, visualRadius, Value.Value);
Vector3 v2 = SamplePointOnArcAngle(start, end, visualRadius, Value.Value + 0.01f);
Vector3 arcTangent = v2 - v1;
// TODO: figure out this based on camera orientation
float sign = -1f;
float delta = mouseMovement * knobSensitiviy * sign;
float delta = Vector2.Dot(arcTangent, Vector2.down * mouseMovement) * knobSensitiviy;
Debug.Log(delta);
float newAngle = ClampAngle(Value.Value + delta, rotationMinMax.x, rotationMinMax.y);
Value.Value = newAngle;
}
@ -115,6 +122,12 @@ public class EditableArc : MonoBehaviour
return transform.position + dir.normalized * radius;
}
public Vector3 SamplePointOnArcAngle(Vector3 startPoint, Vector3 endPoint, float radius, float angle)
{
Vector3 dir = Quaternion.AngleAxis(angle, normal) * tangent;
return transform.position + dir.normalized * radius;
}
public static float ClampAngle(float current, float min, float max)
{
float dtAngle = Mathf.Abs(((min - max) + 180) % 360 - 180);

View File

@ -1,7 +1,6 @@
using System;
using UnityEngine;
[RequireComponent(typeof(MeshCollider))]
public class SliderKnob : MonoBehaviour
{
public event Action<SliderKnob> OnDrag;