delete towers
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CanvasCameraSetter : MonoBehaviour
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{
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private void Awake()
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{
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@ -0,0 +1,10 @@
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using UnityEngine;
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public class TowerDeleter : MonoBehaviour
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{
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public void Delete()
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{
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Tower tower = transform.root.GetComponentInChildren<Tower>();
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Loading…
Reference in New Issue