diff --git a/Assets/Audio/SFX/Black Hole(2).mp3 b/Assets/Audio/SFX/Black Hole.mp3 similarity index 100% rename from Assets/Audio/SFX/Black Hole(2).mp3 rename to Assets/Audio/SFX/Black Hole.mp3 diff --git a/Assets/Audio/SFX/Black Hole(2).mp3.meta b/Assets/Audio/SFX/Black Hole.mp3.meta similarity index 100% rename from Assets/Audio/SFX/Black Hole(2).mp3.meta rename to Assets/Audio/SFX/Black Hole.mp3.meta diff --git a/Assets/Audio/SFX/Shotgun Shoot.wav b/Assets/Audio/SFX/Shotgun Shoot.wav new file mode 100644 index 0000000..6b8a68f Binary files /dev/null and b/Assets/Audio/SFX/Shotgun Shoot.wav differ diff --git a/Assets/Audio/SFX/Shotgun Shoot.wav.meta b/Assets/Audio/SFX/Shotgun Shoot.wav.meta new file mode 100644 index 0000000..e19cfd7 --- /dev/null +++ b/Assets/Audio/SFX/Shotgun Shoot.wav.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: e850f3f8ab5051943a09bc30110ad96a +AudioImporter: + externalObjects: {} + serializedVersion: 7 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index 222527b..94ca4fe 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -77,7 +77,7 @@ public class TowerPlacementManager : MonoBehaviour private void PlayPlaceSfx(TowerInfo info) { - AudioManager.PlaySound("BuildTower", Vector3.zero); + AudioManager.PlaySound("Build Tower", Vector3.zero); } private void OnShopSelected(TowerInfo info)