Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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Waves:
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groups:
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- enemyIndex: 0
|
||||||
|
num: 10
|
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spawnInterval: 0
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|
- enemyIndex: 2
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assetBundleName:
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|
assetBundleVariant:
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|
@ -0,0 +1,16 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "EnemyCollection", menuName = "Tower Defense/Enemy Enemies")]
|
||||||
|
public class EnemyCollection : ScriptableObject
|
||||||
|
{
|
||||||
|
public EnemyInfo[] Enemies;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct EnemyInfo
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public float moveSpeed;
|
||||||
|
public bool FlyPath;
|
||||||
|
public GameObject prefab;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: ebb462e28b9d57e4fb001f4d10edb6a0
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "New LevelDefinition", menuName = "Tower Defense/Level Definition")]
|
||||||
|
public class LevelDefinition : ScriptableObject
|
||||||
|
{
|
||||||
|
public Wave[] Waves;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct Wave
|
||||||
|
{
|
||||||
|
public float spawnTime;
|
||||||
|
public SpawnGroup[] groups;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct SpawnGroup
|
||||||
|
{
|
||||||
|
public int enemyIndex; // Check in enemy collection
|
||||||
|
public int num;
|
||||||
|
public float spawnInterval;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc2af81aa1155804e9badc27ff408d3c
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||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,68 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemySpawnManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float time = 0f;
|
||||||
|
[SerializeField] private LevelDefinition levelDefinition;
|
||||||
|
[SerializeField] private EnemyCollection enemyCollection;
|
||||||
|
|
||||||
|
[SerializeField] private WaypointPath groundPath;
|
||||||
|
[SerializeField] private WaypointPath skyPath;
|
||||||
|
|
||||||
|
private Queue<Wave> waveQueue;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
waveQueue = new Queue<Wave>(levelDefinition.Waves);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (waveQueue.Count <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
time += Time.deltaTime;
|
||||||
|
|
||||||
|
if (waveQueue.Peek().spawnTime < time)
|
||||||
|
{
|
||||||
|
PopWave();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PopWave()
|
||||||
|
{
|
||||||
|
Wave spawnWave = waveQueue.Dequeue();
|
||||||
|
for (int i = 0; i < spawnWave.groups.Length; i++)
|
||||||
|
{
|
||||||
|
var group = spawnWave.groups[i];
|
||||||
|
StartCoroutine(StartSpawnGroup(group));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator StartSpawnGroup(SpawnGroup group)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < group.num; i++)
|
||||||
|
{
|
||||||
|
EnemyInfo enemyInfo = enemyCollection.Enemies[group.enemyIndex];
|
||||||
|
|
||||||
|
GameObject spawned = Instantiate(enemyInfo.prefab);
|
||||||
|
WaypointEntityData data = new WaypointEntityData(spawned.transform, enemyInfo.moveSpeed);
|
||||||
|
|
||||||
|
if (enemyInfo.FlyPath)
|
||||||
|
{
|
||||||
|
skyPath.AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
groundPath.AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSecondsRealtime(group.spawnInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2cd736facf1d954d981c917c80d9c25
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Collection")]
|
[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Enemies")]
|
||||||
public class TowerCollection : ScriptableObject
|
public class TowerCollection : ScriptableObject
|
||||||
{
|
{
|
||||||
public TowerInfo[] Towers;
|
public TowerInfo[] Towers;
|
||||||
|
|
|
@ -0,0 +1,74 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class WaypointPath : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
||||||
|
[SerializeField] private List<Transform> Waypoints;
|
||||||
|
|
||||||
|
[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < activeEntities.Count; i++)
|
||||||
|
{
|
||||||
|
var data = activeEntities[i];
|
||||||
|
|
||||||
|
// Check if entity still exists
|
||||||
|
if (data.Entity == null)
|
||||||
|
{
|
||||||
|
activeEntities.RemoveAt(i);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set target if no target
|
||||||
|
if (data.NextTargetPosition == null)
|
||||||
|
data.NextTargetPosition = Waypoints[0];
|
||||||
|
|
||||||
|
// Changes target if within tolerence
|
||||||
|
if (Vector3.Distance(data.Entity.position, data.NextTargetPosition.position) < WaypointRadiusTolerence)
|
||||||
|
{
|
||||||
|
int index = Waypoints.IndexOf(data.NextTargetPosition);
|
||||||
|
|
||||||
|
if (index + 1 >= Waypoints.Count)
|
||||||
|
{
|
||||||
|
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.NextTargetPosition = Waypoints[index + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move object by speed
|
||||||
|
Vector3 targetDirection = data.NextTargetPosition.position - data.Entity.position;
|
||||||
|
Vector3 normTargetDir = targetDirection.normalized;
|
||||||
|
|
||||||
|
float dist = Vector3.Distance(data.Entity.position, data.NextTargetPosition.position);
|
||||||
|
float minDist = Math.Min(dist, data.MoveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
data.Entity.position += normTargetDir * minDist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddObjectToPath(WaypointEntityData data)
|
||||||
|
{
|
||||||
|
activeEntities.Add(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaypointEntityData
|
||||||
|
{
|
||||||
|
public Transform Entity;
|
||||||
|
public Transform NextTargetPosition;
|
||||||
|
public float MoveSpeed;
|
||||||
|
|
||||||
|
public WaypointEntityData(Transform entity, float moveSpeed)
|
||||||
|
{
|
||||||
|
Entity = entity;
|
||||||
|
MoveSpeed = moveSpeed;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7355133f21643b44e8b997303686916c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -59,14 +59,14 @@ public class CameraSlotClickDetect : MonoBehaviour
|
||||||
else
|
else
|
||||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||||
}
|
}
|
||||||
else
|
/* else
|
||||||
{
|
{
|
||||||
GameManager.Instance.SelectedTower = null;
|
GameManager.Instance.SelectedTower = null;
|
||||||
if (towerCam != null)
|
if (towerCam != null)
|
||||||
towerCam.ChangeToTarget(null);
|
towerCam.ChangeToTarget(null);
|
||||||
else
|
else
|
||||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||||
}
|
} */
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShootHoverRay()
|
void ShootHoverRay()
|
||||||
|
|
|
@ -117,6 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
|
||||||
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
||||||
spawnedTower.transform.localRotation = newRotation;
|
spawnedTower.transform.localRotation = newRotation;
|
||||||
|
|
||||||
|
spawnedTower.GetComponent<Tower>().Placed();
|
||||||
FinishBuild();
|
FinishBuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -145,6 +146,7 @@ public class TowerPlacementManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
Destroy(SilhouettedObject);
|
Destroy(SilhouettedObject);
|
||||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,9 +26,9 @@ public class AimTower : Tower
|
||||||
public float HorizontalRotation => horizontalArc.Value;
|
public float HorizontalRotation => horizontalArc.Value;
|
||||||
public float VerticalRotation => verticalArc.Value;
|
public float VerticalRotation => verticalArc.Value;
|
||||||
|
|
||||||
protected override void Awake()
|
public override void Placed()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Placed();
|
||||||
|
|
||||||
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
||||||
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
||||||
|
@ -40,10 +40,6 @@ public class AimTower : Tower
|
||||||
|
|
||||||
UpdateTrajectory();
|
UpdateTrajectory();
|
||||||
UpdateBarrelRotation();
|
UpdateBarrelRotation();
|
||||||
|
|
||||||
// dont ask me why but this makes sure everything is initialized lol
|
|
||||||
TowerSelected(true);
|
|
||||||
TowerSelected(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void TowerSelected(bool selected)
|
public override void TowerSelected(bool selected)
|
||||||
|
|
|
@ -15,6 +15,11 @@ public class BeamTower : AimTower
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Placed()
|
||||||
|
{
|
||||||
|
base.Placed();
|
||||||
|
|
||||||
horizontalArc.Value.AddListener(UpdateBeam);
|
horizontalArc.Value.AddListener(UpdateBeam);
|
||||||
verticalArc.Value.AddListener(UpdateBeam);
|
verticalArc.Value.AddListener(UpdateBeam);
|
||||||
|
|
|
@ -18,11 +18,6 @@ public class GravityTower : Tower
|
||||||
private string audioName;
|
private string audioName;
|
||||||
private AudioSource audioSc;
|
private AudioSource audioSc;
|
||||||
|
|
||||||
public override void TowerSelected(bool selected)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
@ -54,7 +49,8 @@ public class GravityTower : Tower
|
||||||
{
|
{
|
||||||
base.OnDestroy();
|
base.OnDestroy();
|
||||||
|
|
||||||
audioSc.Stop();
|
if (audioSc != null)
|
||||||
|
audioSc.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
|
|
@ -18,6 +18,12 @@ public class ProjectileTower : AimTower
|
||||||
projectileSpawner = GetComponent<ProjectileSpawner>();
|
projectileSpawner = GetComponent<ProjectileSpawner>();
|
||||||
Assert.IsNotNull(projectileSpawner);
|
Assert.IsNotNull(projectileSpawner);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Placed()
|
||||||
|
{
|
||||||
|
base.Placed();
|
||||||
|
|
||||||
StartCoroutine(AttackLoop());
|
StartCoroutine(AttackLoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,13 @@ public abstract class Tower : MonoBehaviour
|
||||||
selectedUI.SetActive(selected);
|
selectedUI.SetActive(selected);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Placed()
|
||||||
|
{
|
||||||
|
// dont ask me why but this makes sure everything is initialized lol
|
||||||
|
TowerSelected(true);
|
||||||
|
TowerSelected(false);
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
healthComp = GetComponent<HealthComponent>();
|
healthComp = GetComponent<HealthComponent>();
|
||||||
|
|
|
@ -9,14 +9,14 @@ TagManager:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- Cell
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Projectile
|
- Projectile
|
||||||
-
|
-
|
||||||
- Tower
|
- Tower
|
||||||
-
|
-
|
||||||
- Cell
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
@ -42,3 +42,9 @@ TagManager:
|
||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: Overlay
|
||||||
|
uniqueID: 3527279329
|
||||||
|
locked: 0
|
||||||
|
- name: TowerUI
|
||||||
|
uniqueID: 3950310997
|
||||||
|
locked: 0
|
||||||
|
|
Loading…
Reference in New Issue