From 409cd3f0482b089aef900911dda34bbb4b4d0b16 Mon Sep 17 00:00:00 2001 From: OliverS Date: Sun, 21 Apr 2024 13:30:22 +0200 Subject: [PATCH] ui weak --- Assets/Prefabs/UI/GameUI.prefab | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/Assets/Prefabs/UI/GameUI.prefab b/Assets/Prefabs/UI/GameUI.prefab index 50dd8d9..ad5358d 100644 --- a/Assets/Prefabs/UI/GameUI.prefab +++ b/Assets/Prefabs/UI/GameUI.prefab @@ -2954,7 +2954,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 3.5, y: 12.8} + m_AnchoredPosition: {x: -13, y: 12.8} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0, y: 1} --- !u!222 &5273022508742292221 @@ -3019,7 +3019,7 @@ MonoBehaviour: m_enableAutoSizing: 0 m_fontSizeMin: 18 m_fontSizeMax: 72 - m_fontStyle: 0 + m_fontStyle: 1 m_HorizontalAlignment: 1 m_VerticalAlignment: 512 m_textAlignment: 65535 @@ -4119,9 +4119,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 'Gripper - -' + m_text: Healer m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 42d854f0b5fb38c4f81f6d3dbf7f1a2c, type: 2} m_sharedMaterial: {fileID: -351613383617831628, guid: 42d854f0b5fb38c4f81f6d3dbf7f1a2c, @@ -4297,7 +4295,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 13.875061, y: 10.1} + m_AnchoredPosition: {x: 20, y: 10.1} m_SizeDelta: {x: 40, y: 40} m_Pivot: {x: 1, y: 1} --- !u!222 &3926771864027126130 @@ -6626,7 +6624,8 @@ PrefabInstance: - target: {fileID: 2241899669629734285, guid: fff998a9abaaf2f43a388f7a721aa1c2, type: 3} propertyPath: m_text - value: Just another turret lol, didn't have time to implement a unique feature. + value: Fires magic balls that heal other towers upon impact. But beware! The + enemy can also be healed by this magic. objectReference: {fileID: 0} - target: {fileID: 2241899669629734285, guid: fff998a9abaaf2f43a388f7a721aa1c2, type: 3}