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40a4bd45ca
commit
40c90226cc
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|
@ -3,31 +3,35 @@ using UnityEngine;
|
||||||
|
|
||||||
public class HideWall : MonoBehaviour
|
public class HideWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject target;
|
public static HideWall instance;
|
||||||
[SerializeField] private GameObject origin;
|
|
||||||
|
|
||||||
[SerializeField] private TowerCam towerCamScript;
|
[SerializeField] private GameObject originalTarget;
|
||||||
|
public GameObject target;
|
||||||
|
[SerializeField] private GameObject origin;
|
||||||
|
|
||||||
[Range(1f, 10f)] public float hideFadeSpeed;
|
[Range(1f, 10f)] public float hideFadeSpeed;
|
||||||
[Range(1f, 10f)] public float showFadeSpeed;
|
[Range(1f, 10f)] public float showFadeSpeed;
|
||||||
|
|
||||||
public float sphereRadius;
|
public float sphereRadius;
|
||||||
[Range(0, 100)] public float sphereRange;
|
|
||||||
public Vector3 sphereOffset;
|
|
||||||
|
|
||||||
float maxSphereRayDistance;
|
float maxSphereRayDistance;
|
||||||
|
|
||||||
private List<GameObject> prevHitObjects = new List<GameObject>();
|
private List<GameObject> prevHitObjects = new List<GameObject>();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (target == null && towerCamScript != null)
|
if (target == null)
|
||||||
{
|
target = originalTarget;
|
||||||
target = towerCamScript.newTarget;
|
|
||||||
}
|
|
||||||
|
|
||||||
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;
|
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius);
|
||||||
|
|
||||||
Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized;
|
Vector3 direction = (target.transform.position - origin.transform.position).normalized;
|
||||||
RaycastHit[] hits = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxSphereRayDistance);
|
RaycastHit[] hits = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxSphereRayDistance);
|
||||||
|
|
||||||
List<GameObject> hitObjectsThisFrame = new List<GameObject>();
|
List<GameObject> hitObjectsThisFrame = new List<GameObject>();
|
||||||
|
@ -69,5 +73,9 @@ public class HideWall : MonoBehaviour
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
Gizmos.DrawWireSphere(origin.transform.position, sphereRadius);
|
Gizmos.DrawWireSphere(origin.transform.position, sphereRadius);
|
||||||
|
|
||||||
|
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius);
|
||||||
|
Vector3 direction = (target.transform.position - origin.transform.position).normalized;
|
||||||
|
Gizmos.DrawRay(origin.transform.position, direction * maxSphereRayDistance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,9 +3,11 @@ using UnityEngine;
|
||||||
|
|
||||||
public class TowerCam : MonoBehaviour
|
public class TowerCam : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static TowerCam instance;
|
||||||
|
|
||||||
[SerializeField] private GameObject m_gameObject;
|
[SerializeField] private GameObject m_gameObject;
|
||||||
|
|
||||||
public GameObject newTarget;
|
public float originalOffset;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -15,27 +17,25 @@ public class TowerCam : MonoBehaviour
|
||||||
|
|
||||||
public void ChangeToTarget(GameObject target)
|
public void ChangeToTarget(GameObject target)
|
||||||
{
|
{
|
||||||
float originalOffset = m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z;
|
originalOffset = m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z;
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
newTarget = target;
|
|
||||||
|
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
||||||
|
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform;
|
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform;
|
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
|
|
||||||
|
|
||||||
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = 0;
|
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = 0;
|
||||||
|
|
||||||
|
HideWall.instance.target = target;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
|
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
|
||||||
|
|
||||||
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = originalOffset;
|
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = originalOffset;
|
||||||
|
|
||||||
|
HideWall.instance.target = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using System;
|
using System;
|
||||||
|
using Cinemachine;
|
||||||
public class HealthComponent : MonoBehaviour
|
public class HealthComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] float startHealth = 100;
|
[SerializeField] float startHealth = 100;
|
||||||
|
@ -38,6 +38,12 @@ public class HealthComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
CameraShake.instance.ShakeCamera(0.5f, 0.2f);
|
CameraShake.instance.ShakeCamera(0.5f, 0.2f);
|
||||||
|
|
||||||
|
var cam = CinemachineCore.Instance.GetActiveBrain(0).ActiveVirtualCamera.Priority -= 1;
|
||||||
|
|
||||||
|
CinemachineCore.Instance.GetActiveBrain(0).ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = TowerCam.instance.originalOffset;
|
||||||
|
|
||||||
|
HideWall.instance.target = null;
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue