low health tower particles
This commit is contained in:
parent
1a04482283
commit
430da56a0f
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@ -13,6 +13,7 @@ GameObject:
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m_Layer: 8
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m_Layer: 8
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m_Name: BaseTower
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m_Name: BaseTower
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m_TagString: Untagged
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m_TagString: Untagged
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@ -37,6 +38,7 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!114 &7883233016828513649
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--- !u!114 &7883233016828513649
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@ -70,6 +72,21 @@ MonoBehaviour:
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OnHealthChange:
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OnHealthChange:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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OnHealthChange2:
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m_PersistentCalls:
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m_Calls:
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m_TargetAssemblyTypeName: EnableCompare, Assembly-CSharp
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--- !u!65 &5565472806559733162
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--- !u!65 &5565472806559733162
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BoxCollider:
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BoxCollider:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -214,6 +231,20 @@ MonoBehaviour:
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--- !u!114 &1772828647246745231
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 872127579833310669}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 7e05852b3744c955a930bc6a66b17e6a, type: 3}
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m_Name:
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toEnable: {fileID: 3424060888733970503}
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threshold: 30
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--- !u!1 &881819783351085137
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1114,8 +1145,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6616012430861705016}
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m_GameObject: {fileID: 6616012430861705016}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.3060453, y: 0.000000023165901, z: -0.0000000074471513, w: 0.952017}
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m_LocalRotation: {x: 0.3060453, y: -0.000000023165901, z: 0.0000000074471513, w: 0.952017}
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m_LocalPosition: {x: 0, y: 1.661, z: -3}
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m_LocalPosition: {x: 0, y: -32.5, z: 39}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -1259,3 +1290,88 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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healthBar: {fileID: 5350365205670160062}
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healthBar: {fileID: 5350365205670160062}
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attachHealth: {fileID: 7883233016828513649}
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attachHealth: {fileID: 7883233016828513649}
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_Modification:
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m_Modifications:
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type: 3}
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propertyPath: m_Name
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value: TowerLowHPParticles
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--- !u!1 &3424060888733970503 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3625242609487067307, guid: fcc6137314310644387e407a7a1e092f,
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--- !u!4 &8658008248069201232 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 7344433588278711740, guid: fcc6137314310644387e407a7a1e092f,
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type: 3}
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m_PrefabInstance: {fileID: 2147029337253988588}
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m_PrefabAsset: {fileID: 0}
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@ -0,0 +1,23 @@
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using UnityEngine;
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public class EnableCompare : MonoBehaviour
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{
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[SerializeField] private GameObject toEnable;
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[SerializeField] private float threshold = 20f;
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public void EnableIfLess(float value)
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{
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if (value < threshold)
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{
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toEnable.SetActive(true);
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}
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}
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public void EnableIfGreater(float value)
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{
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if (value > threshold)
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{
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toEnable.SetActive(true);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7e05852b3744c955a930bc6a66b17e6a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,6 +13,7 @@ public class HealthComponent : MonoBehaviour
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public float StartHealth => startHealth;
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public float StartHealth => startHealth;
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public UnityEvent OnHealthZero;
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public UnityEvent OnHealthZero;
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public UnityEvent<float, float> OnHealthChange;
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public UnityEvent<float, float> OnHealthChange;
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public UnityEvent<float> OnHealthChange2;
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void Awake()
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void Awake()
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{
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{
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@ -22,6 +23,7 @@ public class HealthComponent : MonoBehaviour
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public void TakeDamage(float damage)
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public void TakeDamage(float damage)
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{
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{
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OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
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OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
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OnHealthChange2?.Invoke(currentHealth - damage);
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OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
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OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
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currentHealth -= damage;
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currentHealth -= damage;
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