healer grippler
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@ -5038,7 +5038,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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bounciness: 1
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damage: 10
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damage: -10
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wallRebounces: 4
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comingFrom: {fileID: 0}
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OnReflect:
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@ -29,7 +29,7 @@ public class HealthComponent : MonoBehaviour
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OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
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currentHealth -= damage;
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currentHealth = (int)Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
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currentHealth = (int)Mathf.Clamp(currentHealth, 0f, startHealth);
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if (currentHealth == 0)
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OnHealthZero?.Invoke();
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}
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