From 51146ad553c8b7790a8e286dbc33ad2a2d965c55 Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sun, 21 Apr 2024 05:53:02 +0200 Subject: [PATCH] fix ui shit i will kill my self --- Assets/Materials/Cell.mat | 137 +++ Assets/Materials/Cell.mat.meta | 8 + .../Prefabs/PlacementSystem/SlotHolder.prefab | 2 +- Assets/Prefabs/Towers/BaseTower.prefab | 2 +- Assets/Prefabs/Towers/BlackHole.prefab | 11 +- Assets/Scenes/GameScene.unity | 908 +++++++++--------- .../PlacementSystem/CameraSlotClickDetect.cs | 4 +- ProjectSettings/TagManager.asset | 10 +- 8 files changed, 632 insertions(+), 450 deletions(-) create mode 100644 Assets/Materials/Cell.mat create mode 100644 Assets/Materials/Cell.mat.meta diff --git a/Assets/Materials/Cell.mat b/Assets/Materials/Cell.mat new file mode 100644 index 0000000..f12baf8 --- /dev/null +++ b/Assets/Materials/Cell.mat @@ -0,0 +1,137 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Cell + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - 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target: {fileID: 5335440098138690820, guid: 0a81f2c7ca749af478944c043ef306dc, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 47.900024 + objectReference: {fileID: 0} - target: {fileID: 7402271907180742918, guid: 0a81f2c7ca749af478944c043ef306dc, type: 3} propertyPath: m_AnchorMax.y @@ -3016,12 +3052,12 @@ PrefabInstance: type: 3} propertyPath: m_Material value: - objectReference: {fileID: 491037307} + objectReference: {fileID: 183240468} - target: {fileID: 9067100205361516806, guid: 0a81f2c7ca749af478944c043ef306dc, type: 3} propertyPath: m_Material value: - objectReference: {fileID: 1336732493} + objectReference: {fileID: 615042871} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs index cf7e2e0..0196f6e 100644 --- a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -59,14 +59,14 @@ public class CameraSlotClickDetect : MonoBehaviour else Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } - else + /* else { GameManager.Instance.SelectedTower = null; if (towerCam != null) towerCam.ChangeToTarget(null); else Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); - } + } */ } void ShootHoverRay() diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 8d75b91..a788b80 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -9,14 +9,14 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - Cell - Water - UI - Projectile - - Tower - - - Cell + - - - - @@ -42,3 +42,9 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + - name: Overlay + uniqueID: 3527279329 + locked: 0 + - name: TowerUI + uniqueID: 3950310997 + locked: 0