diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index 148ceba..ff752b3 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -107,6 +107,9 @@ public class TowerPlacementManager : MonoBehaviour var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform); Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up); spawnedTower.transform.localRotation = newRotation; + + Destroy(SilhouettedObject); + OnTowerPlaced?.Invoke(SelectedTowerInfo); } public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)