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The MIT License (MIT)
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Copyright (c) 2007 James Newton-King
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Windows;
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[InitializeOnLoad]
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public class ZFolderIcons : EditorWindow
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{
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private const float maxHeight = 18f;
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private static Texture2D scriptIconTexture;
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{
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{
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new Regex(@"^Script(s)?$", RegexOptions.IgnoreCase),
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"C#"
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new Regex(@"^Plugin(s)?$", RegexOptions.IgnoreCase),
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"Plug"
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"Res"
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"Edit"
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new Regex(@"^Prefab(s)?$", RegexOptions.IgnoreCase),
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||||
"PF"
|
||||
},
|
||||
{
|
||||
new Regex(@"^Tile(s)?Palette(s)?$", RegexOptions.IgnoreCase),
|
||||
"Tile"
|
||||
},
|
||||
};
|
||||
|
||||
static ZFolderIcons()
|
||||
{
|
||||
EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
|
||||
}
|
||||
|
||||
private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
|
||||
{
|
||||
if (selectionRect.height < maxHeight)
|
||||
return;
|
||||
|
||||
// Get the asset path based on the GUID
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
|
||||
// Check if the asset is a folder and not in the base project folder
|
||||
// Use "&& assetPath.Count(c => c == '/') >= 2" to ignore base assets folder
|
||||
|
||||
// TODO: Impliment AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).IsSubclassOf(typeof(ScriptableObject))
|
||||
|
||||
Type objectType = null;
|
||||
if (AssetDatabase.IsValidFolder(assetPath))
|
||||
{
|
||||
DoFolderIcons(assetPath, selectionRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
objectType = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid));
|
||||
}
|
||||
|
||||
if (objectType == null) return;
|
||||
if (objectType == typeof(MonoScript)) // Is script object
|
||||
{
|
||||
DoMonoScriptIcon(assetPath, selectionRect);
|
||||
}
|
||||
}
|
||||
|
||||
static void DoFolderIcons(string folderPath, Rect selectionRect)
|
||||
{
|
||||
// Calculate the position for the custom label
|
||||
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.4f, selectionRect.width, selectionRect.height);
|
||||
|
||||
string folderName = Path.GetFileName(folderPath);
|
||||
|
||||
// Create GUIStyle if it hasn't been created yet
|
||||
if (DirectoryLabelStyle == null)
|
||||
{
|
||||
DirectoryLabelStyle = new GUIStyle(EditorStyles.miniLabel);
|
||||
DirectoryLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
|
||||
DirectoryLabelStyle.normal.textColor = Color.black; // Set the text color
|
||||
|
||||
TryAssignFont(ref DirectoryLabelStyle);
|
||||
}
|
||||
DirectoryLabelStyle.fontSize = (int)(selectionRect.width * 0.35f); // Adjust the font size as desired
|
||||
|
||||
string labelText;
|
||||
if (TryGetPreDefinedLabel(folderName, out string label))
|
||||
{
|
||||
labelText = label;
|
||||
}
|
||||
else if (folderName.Count(char.IsUpper) >= 2)
|
||||
{
|
||||
labelText = new string(folderName.Where(x => char.IsUpper(x)).Take(4).ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
labelText = new(folderName.Take(4).ToArray());
|
||||
}
|
||||
|
||||
// Draw the custom label with black color
|
||||
var previousColor = GUI.color;
|
||||
GUI.color = Color.black;
|
||||
EditorGUI.LabelField(labelRect, labelText, DirectoryLabelStyle);
|
||||
GUI.color = previousColor;
|
||||
|
||||
DrawFolderColorStrip(folderName, selectionRect);
|
||||
}
|
||||
|
||||
static void DrawFolderColorStrip(string seedString, Rect selectionRect)
|
||||
{
|
||||
Color stripColor = GetRandomColor(seedString);
|
||||
|
||||
// Calculate the position for the strip
|
||||
Rect stripRect = new Rect(
|
||||
x: selectionRect.x + selectionRect.width * 0.175f,
|
||||
y: selectionRect.y + selectionRect.width * 0.725f,
|
||||
width: selectionRect.width * 0.64f,
|
||||
height: selectionRect.height * 0.05f);
|
||||
|
||||
// Draw the custom label with black color
|
||||
var previousColor = GUI.color;
|
||||
EditorGUI.DrawRect(stripRect, stripColor);
|
||||
GUI.color = previousColor;
|
||||
}
|
||||
|
||||
static void DoMonoScriptIcon(string scriptPath, Rect selectionRect)
|
||||
{
|
||||
// Calculate the position for the white overlay
|
||||
Rect overwriteOverlayRect = new Rect(selectionRect.x + selectionRect.width * 0.25f, selectionRect.y + selectionRect.width * 0.20f, selectionRect.width*0.5f, selectionRect.height*0.5f);
|
||||
var previousColor = GUI.color;
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
// Draw the custom rect with white color
|
||||
previousColor = GUI.color;
|
||||
float shadeOfWhite = 247;
|
||||
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
|
||||
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||
GUI.color = previousColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Did not work
|
||||
|
||||
|
||||
//// Gets playmode tint color
|
||||
//string prefPlaymodeTint = EditorPrefs.GetString("Playmode tint", "").Replace("Playmode tint;", "");
|
||||
//string[] rgba = prefPlaymodeTint.Split(";");
|
||||
//Color color = new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));
|
||||
|
||||
//// Draw the custom rect with play color tint
|
||||
//previousColor = GUI.color;
|
||||
//GUI.color = color;
|
||||
//EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||
//GUI.color = previousColor;
|
||||
|
||||
// Draw the custom rect with white color
|
||||
previousColor = GUI.color;
|
||||
float shadeOfWhite = 247;
|
||||
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
|
||||
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||
GUI.color = previousColor;
|
||||
}
|
||||
|
||||
|
||||
string scriptName = Path.GetFileName(scriptPath);
|
||||
|
||||
const int maxLength = 8;
|
||||
string labelText;
|
||||
{
|
||||
// Use LINQ to iterate through each character and insert a line break before uppercase letters
|
||||
labelText = new string(scriptName.SelectMany(c => char.IsUpper(c) ? new char[] { '\n', c } : new[] { c }).ToArray());
|
||||
labelText = labelText.TrimStart('\n').Replace(".cs", "");
|
||||
labelText = string.Join('\n', MergeLooseCapitalStrings(labelText.Split('\n')));
|
||||
labelText = string.Join('\n', labelText.Split('\n').Select(x => x.Length > 6 ? new string(x.Take(maxLength).ToArray()) + "…" : x));
|
||||
}
|
||||
|
||||
// Calculate the position for the custom label
|
||||
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.1f, selectionRect.width, selectionRect.height);
|
||||
|
||||
// Create GUIStyle if it hasn't been created yet
|
||||
if (MonoScriptLabelStyle == null)
|
||||
{
|
||||
MonoScriptLabelStyle = new GUIStyle(EditorStyles.miniLabel);
|
||||
MonoScriptLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
|
||||
MonoScriptLabelStyle.normal.textColor = Color.black; // Set the text color
|
||||
|
||||
TryAssignFont(ref MonoScriptLabelStyle);
|
||||
}
|
||||
MonoScriptLabelStyle.fontSize = (int)(selectionRect.width * 0.2f); // Adjust the font size as desired
|
||||
|
||||
// Draw the custom label with black color
|
||||
previousColor = GUI.color;
|
||||
GUI.color = Color.black;
|
||||
EditorGUI.LabelField(labelRect, labelText, MonoScriptLabelStyle);
|
||||
GUI.color = previousColor;
|
||||
|
||||
// Custom icon rect
|
||||
Rect customIconRect = new Rect(selectionRect.x + selectionRect.width * 0.62f, selectionRect.y + selectionRect.width * 0.645f, selectionRect.width * 0.25f, selectionRect.height * 0.25f);
|
||||
|
||||
// Load texture if null
|
||||
if (scriptIconTexture == null)
|
||||
{
|
||||
if (TryGetScriptIcon(out Texture2D icon))
|
||||
{
|
||||
scriptIconTexture = icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
return; // Couldn't get icon, so don't draw it
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the custom icon
|
||||
GUI.DrawTexture(customIconRect, scriptIconTexture);
|
||||
}
|
||||
|
||||
public static bool TryGetPreDefinedLabel(string folderName, out string label)
|
||||
{
|
||||
foreach (var regex in PreDefinedFolderLabels.Keys)
|
||||
{
|
||||
if (regex.IsMatch(folderName))
|
||||
{
|
||||
label = PreDefinedFolderLabels[regex];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
label = "Error";
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool TryGetScriptIcon(out Texture2D icon)
|
||||
{
|
||||
if (FindFolder("ExtraIcons", out string path))
|
||||
{
|
||||
icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "/ScriptHashtag.png");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
icon = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool FindFolder(string folderName, out string path)
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:Folder " + folderName);
|
||||
|
||||
if (guids.Length > 0)
|
||||
{
|
||||
path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static string[] MergeLooseCapitalStrings(string[] arr)
|
||||
{
|
||||
List<string> result = new List<string>();
|
||||
string currentString = "";
|
||||
|
||||
foreach (string s in arr)
|
||||
{
|
||||
if (IsUpperCase(s))
|
||||
{
|
||||
currentString += s;
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(currentString))
|
||||
{
|
||||
result.Add(currentString + s);
|
||||
currentString = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Add(s);
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(currentString))
|
||||
{
|
||||
result.Add(currentString);
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
static Func<string, bool> IsUpperCase = s => !string.IsNullOrEmpty(s) && s.All(char.IsUpper);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a semi random color out of a seed
|
||||
/// </summary>
|
||||
/// <param name="seed">Used to generate the color</param>
|
||||
/// <returns>A semi random color</returns>
|
||||
public static Color GetRandomColor(string seed)
|
||||
{
|
||||
int intSeed = seed.Select(c=>(int)c).Sum();
|
||||
|
||||
System.Random random = new System.Random(intSeed);
|
||||
|
||||
// Generate random values for R, G, and B components between 0 and 1.
|
||||
float r = (float)random.NextDouble();
|
||||
float g = (float)random.NextDouble();
|
||||
float b = (float)random.NextDouble();
|
||||
|
||||
// Create and return the color.
|
||||
return new Color(r, g, b);
|
||||
}
|
||||
|
||||
private static void TryAssignFont(ref GUIStyle guiFont)
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:Font CozetteVector", new[] { "Assets/Plugins/ZFolderIcons" });
|
||||
|
||||
|
||||
if (guids.Length <= 0)
|
||||
{
|
||||
return; // Couldn't find font asset
|
||||
}
|
||||
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
guiFont.font = AssetDatabase.LoadAssetAtPath<Font>(path);
|
||||
}
|
||||
}
|
||||
#endif
|
|
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using UnityEngine;
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public abstract class Tower : MonoBehaviour
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using UnityEngine;
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public class HealthComponent : MonoBehaviour
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{
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{
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||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 19
|
||||
width: 971
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||||
height: 445
|
||||
m_SceneLighting: 1
|
||||
lastFramingTime: 0
|
||||
m_2DMode: 0
|
||||
m_isRotationLocked: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 0, y: 0, z: 0}
|
||||
speed: 2
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
m_RenderMode: 0
|
||||
m_ValidateTrueMetals: 0
|
||||
m_SceneViewState:
|
||||
showFog: 1
|
||||
showMaterialUpdate: 0
|
||||
showSkybox: 1
|
||||
showFlares: 1
|
||||
showImageEffects: 1
|
||||
grid:
|
||||
xGrid:
|
||||
m_Target: 0
|
||||
speed: 2
|
||||
m_Value: 0
|
||||
yGrid:
|
||||
m_Target: 1
|
||||
speed: 2
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||||
m_Value: 1
|
||||
zGrid:
|
||||
m_Target: 0
|
||||
speed: 2
|
||||
m_Value: 0
|
||||
m_Rotation:
|
||||
m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
|
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speed: 2
|
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m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
|
||||
m_Size:
|
||||
m_Target: 10
|
||||
speed: 2
|
||||
m_Value: 10
|
||||
m_Ortho:
|
||||
m_Target: 0
|
||||
speed: 2
|
||||
m_Value: 0
|
||||
m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_LastSceneViewOrtho: 0
|
||||
m_ReplacementShader: {fileID: 0}
|
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m_ReplacementString:
|
||||
m_LastLockedObject: {fileID: 0}
|
||||
m_ViewIsLockedToObject: 0
|
||||
--- !u!114 &17
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_AutoRepaintOnSceneChange: 0
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
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m_TitleContent:
|
||||
m_Text: Hierarchy
|
||||
m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
|
||||
type: 0}
|
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m_Tooltip:
|
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m_DepthBufferBits: 0
|
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m_Pos:
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serializedVersion: 2
|
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x: 2
|
||||
y: 19
|
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width: 286
|
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height: 445
|
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m_TreeViewState:
|
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scrollPos: {x: 0, y: 0}
|
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m_SelectedIDs: 68fbffff
|
||||
m_LastClickedID: -1176
|
||||
m_ExpandedIDs: 7efbffff00000000
|
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m_RenameOverlay:
|
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m_UserAcceptedRename: 0
|
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m_Name:
|
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m_OriginalName:
|
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m_EditFieldRect:
|
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serializedVersion: 2
|
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x: 0
|
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y: 0
|
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width: 0
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height: 0
|
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m_UserData: 0
|
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m_IsWaitingForDelay: 0
|
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m_IsRenaming: 0
|
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m_OriginalEventType: 11
|
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m_IsRenamingFilename: 0
|
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m_ClientGUIView: {fileID: 0}
|
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m_SearchString:
|
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m_ExpandedScenes:
|
||||
-
|
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m_CurrenRootInstanceID: 0
|
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m_Locked: 0
|
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m_CurrentSortingName: TransformSorting
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eabc9546105bf4accac1fd62a63e88e6
|
||||
timeCreated: 1487337779
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,242 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
||||
public class ReadmeEditor : Editor
|
||||
{
|
||||
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
|
||||
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||
|
||||
const float k_Space = 16f;
|
||||
|
||||
static ReadmeEditor()
|
||||
{
|
||||
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||
}
|
||||
|
||||
static void RemoveTutorial()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||
|
||||
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||
"Proceed",
|
||||
"Cancel"))
|
||||
{
|
||||
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||
{
|
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||
}
|
||||
|
||||
var readmeAsset = SelectReadme();
|
||||
if (readmeAsset != null)
|
||||
{
|
||||
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||
FileUtil.DeleteFileOrDirectory(path);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
||||
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||
{
|
||||
var readme = SelectReadme();
|
||||
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||
|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadLayout()
|
||||
{
|
||||
var assembly = typeof(EditorApplication).Assembly;
|
||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||
}
|
||||
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
if (readme.icon != null)
|
||||
{
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
}
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(k_Space);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||
{
|
||||
RemoveTutorial();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle
|
||||
{
|
||||
get { return m_LinkStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle
|
||||
{
|
||||
get { return m_TitleStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle
|
||||
{
|
||||
get { return m_HeadingStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle
|
||||
{
|
||||
get { return m_BodyStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_BodyStyle;
|
||||
|
||||
GUIStyle ButtonStyle
|
||||
{
|
||||
get { return m_ButtonStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_ButtonStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 14;
|
||||
m_BodyStyle.richText = true;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||
m_HeadingStyle.fontSize = 18;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
m_LinkStyle.wordWrap = false;
|
||||
|
||||
// Match selection color which works nicely for both light and dark skins
|
||||
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||
{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
||||
Handles.BeginGUI();
|
||||
Handles.color = LinkStyle.normal.textColor;
|
||||
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
|
||||
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||
|
||||
return GUI.Button(position, label, LinkStyle);
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject
|
||||
{
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
||||
public class Section
|
||||
{
|
||||
public string heading, text, linkText, url;
|
||||
}
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- icon: {instanceID: 0}
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue