tower camera
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m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
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||||
//m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue