spawn mechanics
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@ -44,6 +44,8 @@ public class EnemySpawnManager : MonoBehaviour
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public void OnPlayButtonClicked()
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{
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if (GameManager.Instance.CurrentNumEnemies != 0) return;
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HasStarted = true;
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PopWave();
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}
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@ -58,7 +60,7 @@ public class EnemySpawnManager : MonoBehaviour
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if (HasStarted && IsAutoPlaying)
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time += Time.deltaTime;
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if (waveQueue.Count > 0 && waveQueue.Peek().spawnTime < time)
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if (waveQueue.Count > 0 && (GameManager.Instance.CurrentNumEnemies == 0 && IsAutoPlaying))
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{
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PopWave();
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}
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