From 5c52967f852438e682f7638718deffcd21048ab8 Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sun, 21 Apr 2024 14:40:51 +0200 Subject: [PATCH] lazer fix --- Assets/Prefabs/Towers/MrLazer.prefab | 2 +- Assets/Scripts/Tower/BeamTower.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Prefabs/Towers/MrLazer.prefab b/Assets/Prefabs/Towers/MrLazer.prefab index 3e224a5..f245931 100644 --- a/Assets/Prefabs/Towers/MrLazer.prefab +++ b/Assets/Prefabs/Towers/MrLazer.prefab @@ -720,7 +720,7 @@ Transform: m_GameObject: {fileID: 4471064779522696174} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0.00396} + m_LocalPosition: {x: -0, y: 0, z: 0.0045} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/Scripts/Tower/BeamTower.cs b/Assets/Scripts/Tower/BeamTower.cs index 4fe75a8..8c4652f 100644 --- a/Assets/Scripts/Tower/BeamTower.cs +++ b/Assets/Scripts/Tower/BeamTower.cs @@ -25,6 +25,8 @@ public class BeamTower : AimTower horizontalArc.Value.AddListener(UpdateBeam); verticalArc.Value.AddListener(UpdateBeam); + UpdateBeam(); + beam.enabled = false; StartCoroutine(AttackLoop()); }