Cancel buildmode done

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BOT Alex 2024-04-21 03:07:29 +02:00
parent 1a04482283
commit 6243d7e225
15 changed files with 1134 additions and 189 deletions

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private Tower selectedTower; private Tower selectedTower;
/// <summary>
/// First param: isBuildMode
/// </summary>
public static event Action<bool> OnUpdateUIRequested;
public Tower SelectedTower { get { return selectedTower; } set { public Tower SelectedTower { get { return selectedTower; } set {
if (selectedTower != null) if (selectedTower != null)
selectedTower.TowerSelected(false); selectedTower.TowerSelected(false);
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private void m_OnTowerShopSelected(TowerInfo info) private void m_OnTowerShopSelected(TowerInfo info)
{ {
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OnUpdateUIRequested?.Invoke(IsBuildMode);
} }
private void m_finishBuildmode(TowerInfo info) private void m_finishBuildmode(TowerInfo info)
{ {
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} }
} }

View File

@ -108,8 +108,7 @@ public class TowerPlacementManager : MonoBehaviour
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up); Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
spawnedTower.transform.localRotation = newRotation; spawnedTower.transform.localRotation = newRotation;
Destroy(SilhouettedObject); FinishBuild();
OnTowerPlaced?.Invoke(SelectedTowerInfo);
} }
public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y) public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
@ -133,6 +132,12 @@ public class TowerPlacementManager : MonoBehaviour
Destroy(SilhouettedObject); Destroy(SilhouettedObject);
} }
public void FinishBuild()
{
Destroy(SilhouettedObject);
OnTowerPlaced?.Invoke(SelectedTowerInfo);
}
[Space(10)] [Space(10)]
public Material SilhouetteMaterial; public Material SilhouetteMaterial;

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIBuildModeManager : MonoBehaviour
{
[SerializeField] private GameObject ShopUI;
[SerializeField] private GameObject ConstructionUI;
[SerializeField] private Button CancelButton;
private void Start()
{
GameManager.OnUpdateUIRequested += UpdateBuildModeUI;
UpdateBuildModeUI(false);
CancelButton.onClick.AddListener(OnBuildCancel);
}
private void OnDisable()
{
GameManager.OnUpdateUIRequested -= UpdateBuildModeUI;
}
void UpdateBuildModeUI(bool isBuildMode)
{
ShopUI.SetActive(!GameManager.Instance.IsBuildMode);
ConstructionUI.SetActive(GameManager.Instance.IsBuildMode);
}
public void OnBuildCancel()
{
TowerPlacementManager.Instance.FinishBuild();
}
}

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