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private Tower selectedTower;
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{
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{
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Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
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spawnedTower.transform.localRotation = newRotation;
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Destroy(SilhouettedObject);
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Destroy(SilhouettedObject);
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{
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[Space(10)]
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@ -0,0 +1,36 @@
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using System.Collections;
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[SerializeField] private Button CancelButton;
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Loading…
Reference in New Issue