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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
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- _r: {r: 0, g: 0, b: 5, a: 5}
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- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
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m_BuildTextureStacks: []
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--- !u!1001 &2074753046
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -2359,6 +2722,26 @@ PrefabInstance:
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propertyPath: m_Name
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value: Canvas
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objectReference: {fileID: 0}
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- target: {fileID: 774744338376071623, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 774744338376071623, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 774744338376071623, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 774744338376071623, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2757975024506450034, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_Material
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@ -2474,6 +2857,26 @@ PrefabInstance:
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propertyPath: m_Material
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value:
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objectReference: {fileID: 1362039392}
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- target: {fileID: 3735913226073384232, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3735913226073384232, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3990110949884708462, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_Material
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propertyPath: m_Material
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value:
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objectReference: {fileID: 1671723125}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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value:
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objectReference: {fileID: 937715444}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7535063074468933406, guid: 0a81f2c7ca749af478944c043ef306dc,
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7535063074468933406, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8443057073470027503, guid: 0a81f2c7ca749af478944c043ef306dc,
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type: 3}
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propertyPath: m_Material
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|
|
|
@ -6,11 +6,11 @@ public class CameraController : MonoBehaviour
|
|||
{
|
||||
[SerializeField] private GameObject cam;
|
||||
|
||||
public float scrollSpeed;
|
||||
public float scrollSpeed = 2.5f;
|
||||
[Range(5f, 30f)] public float stopAfterTime;
|
||||
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f));
|
||||
|
||||
public Vector2 sens;
|
||||
public Vector2 sens = new Vector2(300f, 3f);
|
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private Vector2 defaultMaxSpeed;
|
||||
|
||||
private float timer;
|
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|
|
|
@ -6,6 +6,8 @@ public class HideWall : MonoBehaviour
|
|||
[SerializeField] private GameObject target;
|
||||
[SerializeField] private GameObject origin;
|
||||
|
||||
[SerializeField] private TowerCam towerCamScript;
|
||||
|
||||
[Range(1f, 10f)] public float hideFadeSpeed;
|
||||
[Range(1f, 10f)] public float showFadeSpeed;
|
||||
|
||||
|
@ -18,6 +20,11 @@ public class HideWall : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (target == null && towerCamScript != null)
|
||||
{
|
||||
target = towerCamScript.m_gameObject;
|
||||
}
|
||||
|
||||
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;
|
||||
|
||||
Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized;
|
||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
|||
|
||||
public class TowerCam : MonoBehaviour
|
||||
{
|
||||
private GameObject m_gameObject;
|
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public GameObject m_gameObject;
|
||||
|
||||
private void Start()
|
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{
|
||||
|
@ -18,6 +18,10 @@ public class TowerCam : MonoBehaviour
|
|||
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
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m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
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m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
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|
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m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform;
|
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m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform;
|
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m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
|
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}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue