This commit is contained in:
OliverS 2024-04-21 04:44:00 +02:00
commit 64bdf9d9d3
35 changed files with 2081 additions and 1627 deletions

View File

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@ -21,6 +21,13 @@ MonoBehaviour:
price: 250 price: 250
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type: 3} type: 3}
- name: Mr Lazer
price: 500
prefab: {fileID: 645933633211530419, guid: 4e5e3131ea2a78cfd93219be3806da6d, type: 3}
- name: Tesla
price: 500
prefab: {fileID: 1328109535653931045, guid: 148ea27cfb89dc0398835d59bed11cca,
type: 3}
- name: Black hole - name: Black hole
price: 500 price: 500
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@ -6,11 +6,11 @@ public class CameraController : MonoBehaviour
{ {
[SerializeField] private GameObject cam; [SerializeField] private GameObject cam;
public float scrollSpeed; public float scrollSpeed = 2.5f;
[Range(5f, 30f)] public float stopAfterTime; [Range(5f, 30f)] public float stopAfterTime;
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f)); public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f));
public Vector2 sens; public Vector2 sens = new Vector2(300f, 3f);
private Vector2 defaultMaxSpeed; private Vector2 defaultMaxSpeed;
private float timer; private float timer;
@ -49,6 +49,7 @@ public class CameraController : MonoBehaviour
cam.GetComponent<CinemachineCameraOffset>().m_Offset.z += scroll * scrollSpeed; cam.GetComponent<CinemachineCameraOffset>().m_Offset.z += scroll * scrollSpeed;
cam.GetComponent<CinemachineCameraOffset>().m_Offset.z = Mathf.Clamp(cam.GetComponent<CinemachineCameraOffset>().m_Offset.z, -20, 10);
timer += Time.deltaTime; timer += Time.deltaTime;
float evalTime = timer / stopAfterTime; float evalTime = timer / stopAfterTime;

View File

@ -6,11 +6,13 @@ public class HideWall : MonoBehaviour
[SerializeField] private GameObject target; [SerializeField] private GameObject target;
[SerializeField] private GameObject origin; [SerializeField] private GameObject origin;
[SerializeField] private TowerCam towerCamScript;
[Range(1f, 10f)] public float hideFadeSpeed; [Range(1f, 10f)] public float hideFadeSpeed;
[Range(1f, 10f)] public float showFadeSpeed; [Range(1f, 10f)] public float showFadeSpeed;
public float sphereRadius; public float sphereRadius;
[Range(0, 10)] public float sphereRange; [Range(0, 100)] public float sphereRange;
public Vector3 sphereOffset; public Vector3 sphereOffset;
float maxSphereRayDistance; float maxSphereRayDistance;
@ -18,6 +20,11 @@ public class HideWall : MonoBehaviour
void Update() void Update()
{ {
if (target == null && towerCamScript != null)
{
target = towerCamScript.newTarget;
}
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange; maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;
Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized; Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized;

View File

@ -3,7 +3,9 @@ using UnityEngine;
public class TowerCam : MonoBehaviour public class TowerCam : MonoBehaviour
{ {
private GameObject m_gameObject; [SerializeField] private GameObject m_gameObject;
public GameObject newTarget;
private void Start() private void Start()
{ {
@ -13,15 +15,27 @@ public class TowerCam : MonoBehaviour
public void ChangeToTarget(GameObject target) public void ChangeToTarget(GameObject target)
{ {
float originalOffset = m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z;
if (target != null) if (target != null)
{ {
newTarget = target;
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11; m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = 0;
} }
else else
{ {
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9; m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = originalOffset;
} }
} }
} }

View File

@ -9,6 +9,11 @@ public class GameManager : MonoBehaviour
public bool IsBuildMode = false; public bool IsBuildMode = false;
private Tower selectedTower; private Tower selectedTower;
/// <summary>
/// First param: isBuildMode
/// </summary>
public static event Action<bool> OnUpdateUIRequested;
public Tower SelectedTower { get { return selectedTower; } set { public Tower SelectedTower { get { return selectedTower; } set {
if (selectedTower != null) if (selectedTower != null)
selectedTower.TowerSelected(false); selectedTower.TowerSelected(false);
@ -40,10 +45,12 @@ public class GameManager : MonoBehaviour
private void m_OnTowerShopSelected(TowerInfo info) private void m_OnTowerShopSelected(TowerInfo info)
{ {
IsBuildMode = true; IsBuildMode = true;
OnUpdateUIRequested?.Invoke(IsBuildMode);
} }
private void m_finishBuildmode(TowerInfo info) private void m_finishBuildmode(TowerInfo info)
{ {
IsBuildMode = false; IsBuildMode = false;
OnUpdateUIRequested?.Invoke(IsBuildMode);
} }
} }

View File

@ -17,6 +17,14 @@ public class CameraSlotClickDetect : MonoBehaviour
{ {
ShootClickRay(); ShootClickRay();
} }
if (Input.GetKeyDown(KeyCode.Escape))
{
GameManager.Instance.SelectedTower = null;
if (towerCam != null)
towerCam.ChangeToTarget(null);
else
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
}
ShootHoverRay(); ShootHoverRay();
} }
@ -51,6 +59,14 @@ public class CameraSlotClickDetect : MonoBehaviour
else else
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
} }
else
{
GameManager.Instance.SelectedTower = null;
if (towerCam != null)
towerCam.ChangeToTarget(null);
else
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
}
} }
void ShootHoverRay() void ShootHoverRay()

View File

@ -5,6 +5,8 @@ using System.Linq;
using Unity.Mathematics; using Unity.Mathematics;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class TowerPlacementManager : MonoBehaviour public class TowerPlacementManager : MonoBehaviour
{ {
@ -63,14 +65,21 @@ public class TowerPlacementManager : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
OnTowerPlaced += PlayPlaceSfx;
MoneyManager.OnShopSelected += OnShopSelected; MoneyManager.OnShopSelected += OnShopSelected;
} }
private void OnDisable() private void OnDisable()
{ {
OnTowerPlaced -= PlayPlaceSfx;
MoneyManager.OnShopSelected -= OnShopSelected; MoneyManager.OnShopSelected -= OnShopSelected;
} }
private void PlayPlaceSfx(TowerInfo info)
{
AudioManager.PlaySound("BuildTower", Vector3.zero);
}
private void OnShopSelected(TowerInfo info) private void OnShopSelected(TowerInfo info)
{ {
SelectedTowerInfo = info; SelectedTowerInfo = info;
@ -108,8 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up); Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
spawnedTower.transform.localRotation = newRotation; spawnedTower.transform.localRotation = newRotation;
Destroy(SilhouettedObject); FinishBuild();
OnTowerPlaced?.Invoke(SelectedTowerInfo);
} }
public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y) public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
@ -133,6 +141,12 @@ public class TowerPlacementManager : MonoBehaviour
Destroy(SilhouettedObject); Destroy(SilhouettedObject);
} }
public void FinishBuild()
{
Destroy(SilhouettedObject);
OnTowerPlaced?.Invoke(SelectedTowerInfo);
}
[Space(10)] [Space(10)]
public Material SilhouetteMaterial; public Material SilhouetteMaterial;
@ -149,7 +163,7 @@ public class TowerPlacementManager : MonoBehaviour
{ {
var comp = objScripts[i]; var comp = objScripts[i];
if (comp is not Renderer && comp is not Transform && comp is not MeshFilter) if (comp is not Renderer && comp is not Transform && comp is not MeshFilter && comp is not UIBehaviour)
{ {
Destroy(comp); Destroy(comp);
} }

View File

@ -16,6 +16,7 @@ public class GravityTower : Tower
[SerializeField] [SerializeField]
private string audioName; private string audioName;
private AudioSource audioSc;
public override void TowerSelected(bool selected) public override void TowerSelected(bool selected)
{ {
@ -33,8 +34,7 @@ public class GravityTower : Tower
if (!string.IsNullOrEmpty(audioName)) if (!string.IsNullOrEmpty(audioName))
{ {
Debug.Log("play"); audioSc = AudioManager.PlaySound(audioName, transform.position, false, true, true);
AudioManager.PlaySound(audioName, transform.position);
} }
} }
@ -53,6 +53,8 @@ public class GravityTower : Tower
protected override void OnDestroy() protected override void OnDestroy()
{ {
base.OnDestroy(); base.OnDestroy();
audioSc.Stop();
} }
protected override void Update() protected override void Update()

View File

@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Assertions; using UnityEngine.Assertions;
using UnityEngine.Events;
[RequireComponent(typeof(Collider))] [RequireComponent(typeof(Collider))]
public class Projectile : MonoBehaviour public class Projectile : MonoBehaviour
@ -19,6 +20,8 @@ public class Projectile : MonoBehaviour
public HealthComponent comingFrom; public HealthComponent comingFrom;
public UnityEvent OnReflect;
private Vector3 prevVel; private Vector3 prevVel;
private void Awake() private void Awake()
@ -59,6 +62,8 @@ public class Projectile : MonoBehaviour
} }
Vector3 newVel = Vector3.Reflect(prevVel.normalized, collision.contacts[0].normal.normalized); Vector3 newVel = Vector3.Reflect(prevVel.normalized, collision.contacts[0].normal.normalized);
body.velocity = newVel.normalized * prevVel.magnitude * bounciness; body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
OnReflect?.Invoke();
AudioManager.PlaySound("BulletBounce", transform.position);
} }
} }
} }

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIBuildModeManager : MonoBehaviour
{
[SerializeField] private GameObject ShopUI;
[SerializeField] private GameObject ConstructionUI;
[SerializeField] private Button CancelButton;
private void Start()
{
GameManager.OnUpdateUIRequested += UpdateBuildModeUI;
UpdateBuildModeUI(false);
CancelButton.onClick.AddListener(OnBuildCancel);
}
private void OnDisable()
{
GameManager.OnUpdateUIRequested -= UpdateBuildModeUI;
}
void UpdateBuildModeUI(bool isBuildMode)
{
ShopUI.SetActive(!GameManager.Instance.IsBuildMode);
ConstructionUI.SetActive(GameManager.Instance.IsBuildMode);
}
public void OnBuildCancel()
{
TowerPlacementManager.Instance.FinishBuild();
}
}

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