Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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64bdf9d9d3
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type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1794726729777156074, guid: 91554800af50ec827822f376e2fc5f64,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 91554800af50ec827822f376e2fc5f64, type: 3}
|
||||
--- !u!1001 &667212637924654954
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2115,3 +2183,4 @@ SceneRoots:
|
|||
- {fileID: 1090335998}
|
||||
- {fileID: 1231481559}
|
||||
- {fileID: 100479262}
|
||||
- {fileID: 2014351057}
|
||||
|
|
|
@ -21,6 +21,13 @@ MonoBehaviour:
|
|||
price: 250
|
||||
prefab: {fileID: 1415246146501367120, guid: 91554800af50ec827822f376e2fc5f64,
|
||||
type: 3}
|
||||
- name: Mr Lazer
|
||||
price: 500
|
||||
prefab: {fileID: 645933633211530419, guid: 4e5e3131ea2a78cfd93219be3806da6d, type: 3}
|
||||
- name: Tesla
|
||||
price: 500
|
||||
prefab: {fileID: 1328109535653931045, guid: 148ea27cfb89dc0398835d59bed11cca,
|
||||
type: 3}
|
||||
- name: Black hole
|
||||
price: 500
|
||||
prefab: {fileID: 4611178744751000815, guid: 1d7949721a9f0bc9ba1a8c49ca5fd099,
|
||||
|
|
|
@ -6,11 +6,11 @@ public class CameraController : MonoBehaviour
|
|||
{
|
||||
[SerializeField] private GameObject cam;
|
||||
|
||||
public float scrollSpeed;
|
||||
public float scrollSpeed = 2.5f;
|
||||
[Range(5f, 30f)] public float stopAfterTime;
|
||||
public AnimationCurve curve = new AnimationCurve(new Keyframe(0f, 0f, 1f, 1f), new Keyframe(1f, 1f, 1f, 1f));
|
||||
|
||||
public Vector2 sens;
|
||||
public Vector2 sens = new Vector2(300f, 3f);
|
||||
private Vector2 defaultMaxSpeed;
|
||||
|
||||
private float timer;
|
||||
|
@ -49,6 +49,7 @@ public class CameraController : MonoBehaviour
|
|||
|
||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset.z += scroll * scrollSpeed;
|
||||
|
||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset.z = Mathf.Clamp(cam.GetComponent<CinemachineCameraOffset>().m_Offset.z, -20, 10);
|
||||
|
||||
timer += Time.deltaTime;
|
||||
float evalTime = timer / stopAfterTime;
|
||||
|
|
|
@ -6,11 +6,13 @@ public class HideWall : MonoBehaviour
|
|||
[SerializeField] private GameObject target;
|
||||
[SerializeField] private GameObject origin;
|
||||
|
||||
[SerializeField] private TowerCam towerCamScript;
|
||||
|
||||
[Range(1f, 10f)] public float hideFadeSpeed;
|
||||
[Range(1f, 10f)] public float showFadeSpeed;
|
||||
|
||||
public float sphereRadius;
|
||||
[Range(0, 10)] public float sphereRange;
|
||||
[Range(0, 100)] public float sphereRange;
|
||||
public Vector3 sphereOffset;
|
||||
|
||||
float maxSphereRayDistance;
|
||||
|
@ -18,6 +20,11 @@ public class HideWall : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (target == null && towerCamScript != null)
|
||||
{
|
||||
target = towerCamScript.newTarget;
|
||||
}
|
||||
|
||||
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;
|
||||
|
||||
Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized;
|
||||
|
|
|
@ -3,7 +3,9 @@ using UnityEngine;
|
|||
|
||||
public class TowerCam : MonoBehaviour
|
||||
{
|
||||
private GameObject m_gameObject;
|
||||
[SerializeField] private GameObject m_gameObject;
|
||||
|
||||
public GameObject newTarget;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
@ -13,15 +15,27 @@ public class TowerCam : MonoBehaviour
|
|||
|
||||
public void ChangeToTarget(GameObject target)
|
||||
{
|
||||
float originalOffset = m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z;
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
newTarget = target;
|
||||
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
|
||||
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform;
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
|
||||
|
||||
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
|
||||
|
||||
m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = originalOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,11 @@ public class GameManager : MonoBehaviour
|
|||
public bool IsBuildMode = false;
|
||||
private Tower selectedTower;
|
||||
|
||||
/// <summary>
|
||||
/// First param: isBuildMode
|
||||
/// </summary>
|
||||
public static event Action<bool> OnUpdateUIRequested;
|
||||
|
||||
public Tower SelectedTower { get { return selectedTower; } set {
|
||||
if (selectedTower != null)
|
||||
selectedTower.TowerSelected(false);
|
||||
|
@ -40,10 +45,12 @@ public class GameManager : MonoBehaviour
|
|||
private void m_OnTowerShopSelected(TowerInfo info)
|
||||
{
|
||||
IsBuildMode = true;
|
||||
OnUpdateUIRequested?.Invoke(IsBuildMode);
|
||||
}
|
||||
|
||||
private void m_finishBuildmode(TowerInfo info)
|
||||
{
|
||||
IsBuildMode = false;
|
||||
OnUpdateUIRequested?.Invoke(IsBuildMode);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,14 @@ public class CameraSlotClickDetect : MonoBehaviour
|
|||
{
|
||||
ShootClickRay();
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
GameManager.Instance.SelectedTower = null;
|
||||
if (towerCam != null)
|
||||
towerCam.ChangeToTarget(null);
|
||||
else
|
||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||
}
|
||||
|
||||
ShootHoverRay();
|
||||
}
|
||||
|
@ -51,6 +59,14 @@ public class CameraSlotClickDetect : MonoBehaviour
|
|||
else
|
||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.Instance.SelectedTower = null;
|
||||
if (towerCam != null)
|
||||
towerCam.ChangeToTarget(null);
|
||||
else
|
||||
Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector");
|
||||
}
|
||||
}
|
||||
|
||||
void ShootHoverRay()
|
||||
|
|
|
@ -5,6 +5,8 @@ using System.Linq;
|
|||
using Unity.Mathematics;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TowerPlacementManager : MonoBehaviour
|
||||
{
|
||||
|
@ -63,14 +65,21 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
OnTowerPlaced += PlayPlaceSfx;
|
||||
MoneyManager.OnShopSelected += OnShopSelected;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
OnTowerPlaced -= PlayPlaceSfx;
|
||||
MoneyManager.OnShopSelected -= OnShopSelected;
|
||||
}
|
||||
|
||||
private void PlayPlaceSfx(TowerInfo info)
|
||||
{
|
||||
AudioManager.PlaySound("BuildTower", Vector3.zero);
|
||||
}
|
||||
|
||||
private void OnShopSelected(TowerInfo info)
|
||||
{
|
||||
SelectedTowerInfo = info;
|
||||
|
@ -108,8 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
||||
spawnedTower.transform.localRotation = newRotation;
|
||||
|
||||
Destroy(SilhouettedObject);
|
||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||
FinishBuild();
|
||||
}
|
||||
|
||||
public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y)
|
||||
|
@ -133,6 +141,12 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
Destroy(SilhouettedObject);
|
||||
}
|
||||
|
||||
public void FinishBuild()
|
||||
{
|
||||
Destroy(SilhouettedObject);
|
||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||
}
|
||||
|
||||
|
||||
[Space(10)]
|
||||
public Material SilhouetteMaterial;
|
||||
|
@ -149,7 +163,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
{
|
||||
var comp = objScripts[i];
|
||||
|
||||
if (comp is not Renderer && comp is not Transform && comp is not MeshFilter)
|
||||
if (comp is not Renderer && comp is not Transform && comp is not MeshFilter && comp is not UIBehaviour)
|
||||
{
|
||||
Destroy(comp);
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ public class GravityTower : Tower
|
|||
|
||||
[SerializeField]
|
||||
private string audioName;
|
||||
private AudioSource audioSc;
|
||||
|
||||
public override void TowerSelected(bool selected)
|
||||
{
|
||||
|
@ -33,8 +34,7 @@ public class GravityTower : Tower
|
|||
|
||||
if (!string.IsNullOrEmpty(audioName))
|
||||
{
|
||||
Debug.Log("play");
|
||||
AudioManager.PlaySound(audioName, transform.position);
|
||||
audioSc = AudioManager.PlaySound(audioName, transform.position, false, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,6 +53,8 @@ public class GravityTower : Tower
|
|||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
|
||||
audioSc.Stop();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.Events;
|
||||
|
||||
[RequireComponent(typeof(Collider))]
|
||||
public class Projectile : MonoBehaviour
|
||||
|
@ -19,6 +20,8 @@ public class Projectile : MonoBehaviour
|
|||
|
||||
public HealthComponent comingFrom;
|
||||
|
||||
public UnityEvent OnReflect;
|
||||
|
||||
private Vector3 prevVel;
|
||||
|
||||
private void Awake()
|
||||
|
@ -59,6 +62,8 @@ public class Projectile : MonoBehaviour
|
|||
}
|
||||
Vector3 newVel = Vector3.Reflect(prevVel.normalized, collision.contacts[0].normal.normalized);
|
||||
body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
|
||||
OnReflect?.Invoke();
|
||||
AudioManager.PlaySound("BulletBounce", transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UIBuildModeManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject ShopUI;
|
||||
[SerializeField] private GameObject ConstructionUI;
|
||||
|
||||
[SerializeField] private Button CancelButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameManager.OnUpdateUIRequested += UpdateBuildModeUI;
|
||||
|
||||
UpdateBuildModeUI(false);
|
||||
CancelButton.onClick.AddListener(OnBuildCancel);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
GameManager.OnUpdateUIRequested -= UpdateBuildModeUI;
|
||||
}
|
||||
|
||||
void UpdateBuildModeUI(bool isBuildMode)
|
||||
{
|
||||
ShopUI.SetActive(!GameManager.Instance.IsBuildMode);
|
||||
ConstructionUI.SetActive(GameManager.Instance.IsBuildMode);
|
||||
}
|
||||
|
||||
public void OnBuildCancel()
|
||||
{
|
||||
TowerPlacementManager.Instance.FinishBuild();
|
||||
}
|
||||
}
|
|
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assetBundleVariant:
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Loading…
Reference in New Issue