trajectory done
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trajectoryBounces: 4
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@ -14,6 +14,7 @@ public class AimTower : Tower
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private const float k_trajectory_maxdist = 100f;
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private List<GameObject> ghosts = new();
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[SerializeField] private GameObject ghostPrefab;
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[SerializeField] private LineRenderer trajectoryLine;
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[SerializeField] private int trajectoryObjectPoolSize = 25;
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private int poolIdx = 0;
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@ -83,6 +84,10 @@ public class AimTower : Tower
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origin = hit.point;
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}
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trajectoryLine.positionCount = pointsInTrajectory.Count;
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trajectoryLine.SetPositions(pointsInTrajectory.ToArray());
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// Build trajectory
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for (int i = 0; i < pointsInTrajectory.Count - 1; i++)
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{
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