First enemies spawning and moving with waypoints
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@ -94,10 +94,12 @@ public class EnemySpawnManager : MonoBehaviour
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if (enemyInfo.FlyPath)
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{
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spawned.transform.position = skyPath.Waypoints.First().position;
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}
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else
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{
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}
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@ -7,7 +7,7 @@ using System;
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public class WaypointPath : MonoBehaviour
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{
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[SerializeField] private float WaypointRadiusTolerence = 0.01f;
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[SerializeField] private List<Transform> Waypoints;
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[SerializeField] public List<Transform> Waypoints;
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[SerializeField] public List<WaypointEntityData> activeEntities = new();
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|
||||
|
|
Loading…
Reference in New Issue