Path and enemy spawner done
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@ -0,0 +1,16 @@
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using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "EnemyCollection", menuName = "Tower Defense/Enemy Enemies")]
|
||||||
|
public class EnemyCollection : ScriptableObject
|
||||||
|
{
|
||||||
|
public EnemyInfo[] Enemies;
|
||||||
|
}
|
||||||
|
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||||||
|
[System.Serializable]
|
||||||
|
public struct EnemyInfo
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public float moveSpeed;
|
||||||
|
public bool FlyPath;
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||||||
|
public GameObject prefab;
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||||||
|
}
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@ -0,0 +1,11 @@
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,22 @@
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||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "New LevelDefinition", menuName = "Tower Defense/Level Definition")]
|
||||||
|
public class LevelDefinition : ScriptableObject
|
||||||
|
{
|
||||||
|
public Wave[] Waves;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct Wave
|
||||||
|
{
|
||||||
|
public float spawnTime;
|
||||||
|
public SpawnGroup[] groups;
|
||||||
|
}
|
||||||
|
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||||||
|
[System.Serializable]
|
||||||
|
public struct SpawnGroup
|
||||||
|
{
|
||||||
|
public int enemyIndex; // Check in enemy collection
|
||||||
|
public int num;
|
||||||
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public float spawnInterval;
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||||||
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}
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|
@ -0,0 +1,11 @@
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@ -0,0 +1,68 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemySpawnManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float time = 0f;
|
||||||
|
[SerializeField] private LevelDefinition levelDefinition;
|
||||||
|
[SerializeField] private EnemyCollection enemyCollection;
|
||||||
|
|
||||||
|
[SerializeField] private WaypointPath groundPath;
|
||||||
|
[SerializeField] private WaypointPath skyPath;
|
||||||
|
|
||||||
|
private Queue<Wave> waveQueue;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
waveQueue = new Queue<Wave>(levelDefinition.Waves);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (waveQueue.Count <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
time += Time.deltaTime;
|
||||||
|
|
||||||
|
if (waveQueue.Peek().spawnTime < time)
|
||||||
|
{
|
||||||
|
PopWave();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PopWave()
|
||||||
|
{
|
||||||
|
Wave spawnWave = waveQueue.Dequeue();
|
||||||
|
for (int i = 0; i < spawnWave.groups.Length; i++)
|
||||||
|
{
|
||||||
|
var group = spawnWave.groups[i];
|
||||||
|
StartCoroutine(StartSpawnGroup(group));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator StartSpawnGroup(SpawnGroup group)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < group.num; i++)
|
||||||
|
{
|
||||||
|
EnemyInfo enemyInfo = enemyCollection.Enemies[group.enemyIndex];
|
||||||
|
|
||||||
|
GameObject spawned = Instantiate(enemyInfo.prefab);
|
||||||
|
WaypointEntityData data = new WaypointEntityData(spawned.transform, enemyInfo.moveSpeed);
|
||||||
|
|
||||||
|
if (enemyInfo.FlyPath)
|
||||||
|
{
|
||||||
|
skyPath.AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
groundPath.AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSecondsRealtime(group.spawnInterval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2cd736facf1d954d981c917c80d9c25
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Collection")]
|
[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Enemies")]
|
||||||
public class TowerCollection : ScriptableObject
|
public class TowerCollection : ScriptableObject
|
||||||
{
|
{
|
||||||
public TowerInfo[] Towers;
|
public TowerInfo[] Towers;
|
||||||
|
|
|
@ -4,33 +4,13 @@ using UnityEngine;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public class WaypointSystemManager : MonoBehaviour
|
public class WaypointPath : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static WaypointSystemManager Instance;
|
|
||||||
|
|
||||||
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
||||||
[SerializeField] private List<Transform> Waypoints;
|
[SerializeField] private List<Transform> Waypoints;
|
||||||
|
|
||||||
[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
||||||
|
|
||||||
public GameObject DebugPrefab;
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (Instance != null)
|
|
||||||
Destroy(Instance);
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
var data = new WaypointEntityData();
|
|
||||||
data.Entity = Instantiate(DebugPrefab).transform;
|
|
||||||
data.MoveSpeed = 1;
|
|
||||||
|
|
||||||
AddObjectToPath(data);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < activeEntities.Count; i++)
|
for (int i = 0; i < activeEntities.Count; i++)
|
||||||
|
@ -85,4 +65,10 @@ public class WaypointEntityData
|
||||||
public Transform Entity;
|
public Transform Entity;
|
||||||
public Transform NextTargetPosition;
|
public Transform NextTargetPosition;
|
||||||
public float MoveSpeed;
|
public float MoveSpeed;
|
||||||
|
|
||||||
|
public WaypointEntityData(Transform entity, float moveSpeed)
|
||||||
|
{
|
||||||
|
Entity = entity;
|
||||||
|
MoveSpeed = moveSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue