fixed something
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710a99d37c
commit
71e74eb373
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@ -22,3 +22,4 @@ MonoBehaviour:
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- {fileID: 8300000, guid: ad2e8b18611ebba43823cd2f2381dc0b, type: 3}
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- {fileID: 8300000, guid: b388d47fcdeb4434bb6b8f8617c8031f, type: 3}
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- {fileID: 8300000, guid: 79ca1f1673c4d574d8424e518f9c3517, type: 3}
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- {fileID: 8300000, guid: e850f3f8ab5051943a09bc30110ad96a, type: 3}
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File diff suppressed because one or more lines are too long
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@ -48,7 +48,7 @@ ParticleSystem:
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 1
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looping: 1
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looping: 0
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prewarm: 0
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playOnAwake: 1
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useUnscaledTime: 0
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@ -5041,6 +5041,10 @@ MonoBehaviour:
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damage: 10
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wallRebounces: 4
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comingFrom: {fileID: 0}
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OnReflect:
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m_PersistentCalls:
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m_Calls: []
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splashPS: {fileID: 2459575551296835979}
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--- !u!108 &8572678539923306418
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Light:
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m_ObjectHideFlags: 0
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@ -24,6 +24,8 @@ public class Projectile : MonoBehaviour
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private Vector3 prevVel;
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[SerializeField] ParticleSystem splashPS;
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private void Awake()
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{
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projCol = GetComponent<Collider>();
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@ -40,6 +42,15 @@ public class Projectile : MonoBehaviour
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projCol.material = pMat;
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}
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void Start()
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{
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if (splashPS != null)
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{
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splashPS.time = 0f;
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splashPS.Play();
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}
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}
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private void LateUpdate()
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{
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prevVel = body.velocity;
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@ -49,7 +60,7 @@ public class Projectile : MonoBehaviour
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{
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HealthComponent hitHealthComp = collision.gameObject.GetComponent<HealthComponent>();
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if (hitHealthComp == null)
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hitHealthComp = collision.transform.root.GetComponentInChildren<HealthComponent>();
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hitHealthComp = collision.transform.parent.GetComponent<HealthComponent>();
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// if (hitHealthComp == comingFrom) return;
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if (hitHealthComp)
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{
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@ -66,6 +77,12 @@ public class Projectile : MonoBehaviour
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body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
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OnReflect?.Invoke();
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AudioManager.PlaySound("BulletBounce", transform.position);
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if (splashPS != null)
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{
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splashPS.time = 0f;
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splashPS.Play();
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}
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}
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}
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}
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