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using System.Collections.Generic; using UnityEngine; -public class ButtonSFX : MonoBehaviour +public class ButtonSFXMainMenu : MonoBehaviour { public void OnHover() { - //AudioManager.PlaySound(""); + AudioManager.PlaySound("button", Vector3.zero); } public void OnClick() { - + AudioManager.PlaySound("button", Vector3.zero); } } diff --git a/Assets/Scripts/Audio/ButtonSFX.cs.meta b/Assets/Scripts/Audio/ButtonSFXMainMenu.cs.meta similarity index 100% rename from Assets/Scripts/Audio/ButtonSFX.cs.meta rename to Assets/Scripts/Audio/ButtonSFXMainMenu.cs.meta