Merge remote-tracking branch 'refs/remotes/origin/main'
This commit is contained in:
commit
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propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7937577949470585883, guid: 74513a3fa9ccae747aec3a617620bf02,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7937577949470585883, guid: 74513a3fa9ccae747aec3a617620bf02,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7937577949470585883, guid: 74513a3fa9ccae747aec3a617620bf02,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 74513a3fa9ccae747aec3a617620bf02, type: 3}
|
||||||
--- !u!1001 &4975074404174323357
|
--- !u!1001 &4975074404174323357
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -7690,5 +7671,5 @@ SceneRoots:
|
||||||
- {fileID: 943665038}
|
- {fileID: 943665038}
|
||||||
- {fileID: 1245152997}
|
- {fileID: 1245152997}
|
||||||
- {fileID: 981494313}
|
- {fileID: 981494313}
|
||||||
- {fileID: 4544275}
|
- {fileID: 4286306891245636772}
|
||||||
- {fileID: 1431168926}
|
- {fileID: 1431168926}
|
||||||
|
|
|
@ -55,15 +55,10 @@ public class EnemySpawnManager : MonoBehaviour
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (waveQueue.Count <= 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (HasStarted && IsAutoPlaying)
|
if (HasStarted && IsAutoPlaying)
|
||||||
time += Time.deltaTime;
|
time += Time.deltaTime;
|
||||||
|
|
||||||
if (waveQueue.Peek().spawnTime < time)
|
if (waveQueue.Count > 0 && waveQueue.Peek().spawnTime < time)
|
||||||
{
|
{
|
||||||
PopWave();
|
PopWave();
|
||||||
}
|
}
|
||||||
|
@ -81,6 +76,10 @@ public class EnemySpawnManager : MonoBehaviour
|
||||||
|
|
||||||
void PopWave()
|
void PopWave()
|
||||||
{
|
{
|
||||||
|
if (waveQueue.Count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
time = 0;
|
time = 0;
|
||||||
WaveNum++;
|
WaveNum++;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue