Update GameScene.unity

This commit is contained in:
BOT Alex 2024-04-21 12:52:52 +02:00
parent 20c150e8cc
commit 77ffbc6473
1 changed files with 336 additions and 336 deletions

View File

@ -233,6 +233,47 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 66896262}
m_PrefabAsset: {fileID: 0}
--- !u!21 &96894727
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 36.5705, g: 37.7215, b: 0, a: 0}
- _r: {r: 40, g: 0, b: 0, a: 40}
- _rect2props: {r: 20, g: -0.0000076293945, b: 38.390244, a: 38.390244}
m_BuildTextureStacks: []
--- !u!21 &110256343
Material:
serializedVersion: 8
@ -315,6 +356,47 @@ Material:
- _r: {r: 0, g: 0, b: 0, a: 40}
- _rect2props: {r: 10, g: 9.999939, b: 407.01352, a: 392.87137}
m_BuildTextureStacks: []
--- !u!21 &143624822
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
- _r: {r: 5, g: 5, b: 0, a: 0}
- _rect2props: {r: 0, g: -2.500002, b: 10.995511, a: 10.995511}
m_BuildTextureStacks: []
--- !u!1001 &203396308
PrefabInstance:
m_ObjectHideFlags: 0
@ -861,47 +943,6 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 359510068}
m_PrefabAsset: {fileID: 0}
--- !u!21 &419327566
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 97.8265, g: 37.763, b: 0, a: 0}
- _r: {r: 30.96, g: 0, b: 0, a: 0}
- _rect2props: {r: 7.7400208, g: -7.7400017, b: 84.93025, a: 95.87626}
m_BuildTextureStacks: []
--- !u!1 &419643241
GameObject:
m_ObjectHideFlags: 0
@ -1400,47 +1441,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c2cdf8a35ccaacc4695675d2ada4aecf, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!21 &790940835
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 97.85, g: 477.754, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 0, a: 40}
- _rect2props: {r: 10, g: 9.999939, b: 407.01352, a: 392.87137}
m_BuildTextureStacks: []
--- !u!21 &797956095
Material:
serializedVersion: 8
@ -1587,47 +1587,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 846938778}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!21 &918555247
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 360, g: 550, b: 0, a: 0}
- _r: {r: 0, g: 59.4, b: 59.4, a: 59.4}
- _rect2props: {r: -14.850006, g: 14.849915, b: 622.4661, a: 601.4651}
m_BuildTextureStacks: []
--- !u!1 &922758185
GameObject:
m_ObjectHideFlags: 0
@ -1762,27 +1721,27 @@ PrefabInstance:
- target: {fileID: 2981308973353539976, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
propertyPath: m_LocalPosition.x
value: 2.430962
value: 2.4309628
objectReference: {fileID: 0}
- target: {fileID: 2981308973353539976, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
propertyPath: m_LocalRotation.w
value: 0.08475686
value: 0.08475683
objectReference: {fileID: 0}
- target: {fileID: 2981308973353539976, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
propertyPath: m_LocalRotation.x
value: 0.021683885
value: 0.021683881
objectReference: {fileID: 0}
- target: {fileID: 5753661378891917460, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
propertyPath: m_LocalRotation.w
value: 0.08475686
value: 0.08475683
objectReference: {fileID: 0}
- target: {fileID: 5753661378891917460, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
propertyPath: m_LocalRotation.x
value: 0.021683885
value: 0.021683881
objectReference: {fileID: 0}
- target: {fileID: 7348612162646443967, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
type: 3}
@ -1911,6 +1870,47 @@ Material:
- _r: {r: 40, g: 0, b: 0, a: 40}
- _rect2props: {r: 20.000002, g: -0.0000038146973, b: 37.833046, a: 37.833046}
m_BuildTextureStacks: []
--- !u!21 &966649735
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 340.1145, g: 535, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 0, a: 40}
- _rect2props: {r: 10.0000305, g: 9.999878, b: 618.79944, a: 604.6573}
m_BuildTextureStacks: []
--- !u!1 &968288134
GameObject:
m_ObjectHideFlags: 0
@ -2165,7 +2165,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.0001757741}
m_LocalPosition: {x: 5.425, y: 0, z: -0.32499993}
m_LocalScale: {x: -2.879942, y: 1, z: 0.41743508}
m_LocalScale: {x: 2.879942, y: 1, z: 0.41743508}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2004418199}
@ -2241,6 +2241,47 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1117810916}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!21 &1129750886
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 35.4485, g: 38.0555, b: 0, a: 0}
- _r: {r: 40, g: 0, b: 0, a: 40}
- _rect2props: {r: 20.000002, g: -0.0000038146973, b: 37.833046, a: 37.833046}
m_BuildTextureStacks: []
--- !u!1 &1211328792
GameObject:
m_ObjectHideFlags: 0
@ -2346,88 +2387,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1211328792}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!21 &1243961449
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
- _r: {r: 5, g: 5, b: 0, a: 0}
- _rect2props: {r: 0, g: -2.500002, b: 10.995511, a: 10.995511}
m_BuildTextureStacks: []
--- !u!21 &1327637310
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 36.5705, g: 37.7215, b: 0, a: 0}
- _r: {r: 40, g: 0, b: 0, a: 40}
- _rect2props: {r: 20, g: -0.0000076293945, b: 38.390244, a: 38.390244}
m_BuildTextureStacks: []
--- !u!114 &1335003908 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 4274405463174037481, guid: 04b33788ffcc15e4e8f74ae3b8d95dc3,
@ -2440,6 +2399,47 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7355133f21643b44e8b997303686916c, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!21 &1337340550
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 97.8265, g: 37.763, b: 0, a: 0}
- _r: {r: 30.96, g: 0, b: 0, a: 0}
- _rect2props: {r: 7.7400208, g: -7.7400017, b: 84.93025, a: 95.87626}
m_BuildTextureStacks: []
--- !u!114 &1346132657 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 6162594480593627889, guid: 1c668d8e87e6aee4a8527281f0b61954,
@ -2501,6 +2501,47 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!21 &1410484379
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 360, g: 550, b: 0, a: 0}
- _r: {r: 0, g: 59.4, b: 59.4, a: 59.4}
- _rect2props: {r: -14.850006, g: 14.849915, b: 622.4661, a: 601.4651}
m_BuildTextureStacks: []
--- !u!21 &1454190399
Material:
serializedVersion: 8
@ -2865,47 +2906,6 @@ Transform:
type: 3}
m_PrefabInstance: {fileID: 1554436711}
m_PrefabAsset: {fileID: 0}
--- !u!21 &1599493895
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 340.1145, g: 535, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 0, a: 40}
- _rect2props: {r: 10.0000305, g: 9.999878, b: 618.79944, a: 604.6573}
m_BuildTextureStacks: []
--- !u!1 &1644633573
GameObject:
m_ObjectHideFlags: 0
@ -2935,7 +2935,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.0001757741}
m_LocalPosition: {x: 0.3743, y: 0, z: -3.6272}
m_LocalScale: {x: -3.8886604, y: 1, z: 0.6895194}
m_LocalScale: {x: 3.88866, y: 1, z: 0.6895194}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2004418199}
@ -3011,47 +3011,6 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1644633573}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!21 &1778111171
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 5, a: 5}
- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
m_BuildTextureStacks: []
--- !u!1 &1785574039
GameObject:
m_ObjectHideFlags: 0
@ -3188,6 +3147,47 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8e7a492524fd6434aae9b71446cfe174, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!21 &1857690523
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 5, a: 5}
- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
m_BuildTextureStacks: []
--- !u!1 &1875223176
GameObject:
m_ObjectHideFlags: 0
@ -3217,7 +3217,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.0001757741}
m_LocalPosition: {x: 3.1357, y: -0, z: 1.9062}
m_LocalScale: {x: -2.879942, y: 1, z: 0.41743508}
m_LocalScale: {x: 2.879942, y: 1, z: 0.41743508}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2004418199}
@ -3411,6 +3411,47 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c2cdf8a35ccaacc4695675d2ada4aecf, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!21 &1903073779
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 97.85, g: 477.754, b: 0, a: 0}
- _r: {r: 0, g: 0, b: 0, a: 40}
- _rect2props: {r: 10, g: 9.999939, b: 407.01352, a: 392.87137}
m_BuildTextureStacks: []
--- !u!1 &2004418198
GameObject:
m_ObjectHideFlags: 0
@ -3465,47 +3506,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
TargetCarveGrid: {fileID: 1812668202}
--- !u!21 &2038947091
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UI/RoundedCorners/IndependentRoundedCorners
m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _halfSize: {r: 35.4485, g: 38.0555, b: 0, a: 0}
- _r: {r: 40, g: 0, b: 0, a: 40}
- _rect2props: {r: 20.000002, g: -0.0000038146973, b: 37.833046, a: 37.833046}
m_BuildTextureStacks: []
--- !u!1001 &2074753046
PrefabInstance:
m_ObjectHideFlags: 0