Started on shop

This commit is contained in:
BOT Alex 2024-04-20 23:26:44 +02:00
parent cd259ed458
commit 7ec0e68d55
10 changed files with 1918 additions and 235 deletions

8
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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Assertions;
public class MoneyManager : MonoBehaviour
{
public GameObject[] ShopButtons;
public TMP_Text[] MoneyTexts;
private void OnEnable()
{
for (int i = 0; i < ShopButtons.Length; i++)
{
var eventScript = ShopButtons[i].GetComponentInChildren<UITooltips>();
eventScript.ButtonIndex = i;
eventScript.OnClick += OnShopButtonClicked;
}
}
private void OnShopButtonClicked(int index)
{
Assert.AreNotEqual(index, -1, "Shop button not init-ed with index");
print("Button clicked: " + index);
}
}
[CreateAssetMenu(fileName = "New TowerCollection", menuName = "Tower Defense/Tower Collection")]
public class TowerCollection : ScriptableObject
{
public Tower[] Towers;
}

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@ -12,7 +12,7 @@ public class UIManager : MonoBehaviour
public bool count; public bool count;
public int maxCount = 2; public int maxCount = 1;
public int currentCount = 0; public int currentCount = 0;

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.PackageManager;
using UnityEngine;
using UnityEngine.EventSystems;
public class UITooltips : MonoBehaviour
{
// Not optimal but gamejam momento
[SerializeField] private GameObject tooltip;
private EventTrigger uiEvents;
public int ButtonIndex = -1;
/// <summary>
/// First param is buy index
/// </summary>
public event Action<int> OnClick;
private void OnEnable()
{
uiEvents = GetComponent<EventTrigger>();
// Subscribe to PointerEnter event
EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
pointerEnter.eventID = EventTriggerType.PointerEnter;
pointerEnter.callback.AddListener((data) => { OnEnter((PointerEventData)data); });
uiEvents.triggers.Add(pointerEnter);
// Subscribe to PointerExit event
EventTrigger.Entry pointerExit = new EventTrigger.Entry();
pointerExit.eventID = EventTriggerType.PointerExit;
pointerExit.callback.AddListener((data) => { OnExit((PointerEventData)data); });
uiEvents.triggers.Add(pointerExit);
// Subscribe to PointerClick event
EventTrigger.Entry pointerClick = new EventTrigger.Entry();
pointerClick.eventID = EventTriggerType.PointerClick;
pointerClick.callback.AddListener((data) => { m_OnClick((PointerEventData)data); });
uiEvents.triggers.Add(pointerClick);
}
private void OnEnter(PointerEventData eventData)
{
tooltip.SetActive(true);
}
private void OnExit(PointerEventData eventData)
{
tooltip.SetActive(false);
}
private void m_OnClick(PointerEventData data)
{
OnClick?.Invoke(ButtonIndex);
}
}

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