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0000000..e79de07 --- /dev/null +++ b/Assets/Scripts/Camera/TowerCam.cs @@ -0,0 +1,27 @@ +using Cinemachine; +using UnityEngine; + +public class TowerCam : MonoBehaviour +{ + private GameObject m_gameObject; + + private void Start() + { + if (m_gameObject == null) + m_gameObject = this.gameObject; + } + + public void ChangeToTarget(GameObject target) + { + if (target != null) + { + m_gameObject.GetComponent().m_LookAt = target.transform; + m_gameObject.GetComponent().m_Follow = target.transform; + m_gameObject.GetComponent().m_Priority = 11; + } + else + { + m_gameObject.GetComponent().m_Priority = 9; + } + } +} diff --git a/Assets/Scripts/Camera/TowerCam.cs.meta b/Assets/Scripts/Camera/TowerCam.cs.meta new file mode 100644 index 0000000..6b6ed63 --- /dev/null +++ b/Assets/Scripts/Camera/TowerCam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb343e5418f1e1144aab7c51b7482da7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs index 676b0fb..102acfb 100644 --- a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -3,6 +3,8 @@ using UnityEngine; public class CameraSlotClickDetect : MonoBehaviour { + [SerializeField] private TowerCam towerCam; + public Camera mainCamera; public LayerMask layerMask; public LayerMask selectLayer; @@ -25,21 +27,29 @@ public class CameraSlotClickDetect : MonoBehaviour RaycastHit hit; RaycastHit selectHit; - if (Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer) && !GameManager.Instance.IsBuildMode) + if (!GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer)) { var tower = selectHit.collider.gameObject.GetComponentInChildren(); if (tower != null) { GameManager.Instance.SelectedTower = tower; - - + + if (towerCam != null) + towerCam.ChangeToTarget(tower.gameObject); + else + Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } } - else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) + else if (GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { var slotInfo = hit.collider.gameObject.GetComponentInParent(); slotInfo.OnClick(); GameManager.Instance.SelectedTower = null; + + if (towerCam != null) + towerCam.ChangeToTarget(null); + else + Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } } @@ -48,21 +58,24 @@ public class CameraSlotClickDetect : MonoBehaviour Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; - if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) - { - var slotInfo = hit.collider.gameObject.GetComponentInParent(); - - if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo) + if (GameManager.Instance.IsBuildMode) + if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { - PrevHoveredSlot.OnUnHovered(); - } + var slotInfo = hit.collider.gameObject.GetComponentInParent(); - slotInfo.OnHovered(); - PrevHoveredSlot = slotInfo; - } - else - { - PrevHoveredSlot = null; - } + if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo) + { + PrevHoveredSlot.OnUnHovered(); + } + + slotInfo.OnHovered(); + PrevHoveredSlot = slotInfo; + } + else + { + if (PrevHoveredSlot != null) + PrevHoveredSlot.OnUnHovered(); + PrevHoveredSlot = null; + } } } diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index aecce5d..ff752b3 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -74,7 +74,7 @@ public class TowerPlacementManager : MonoBehaviour private void OnShopSelected(TowerInfo info) { SelectedTowerInfo = info; - SilhouettedObject = null; + Destroy(SilhouettedObject); } public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y) @@ -107,6 +107,9 @@ public class TowerPlacementManager : MonoBehaviour var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform); Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up); spawnedTower.transform.localRotation = newRotation; + + Destroy(SilhouettedObject); + OnTowerPlaced?.Invoke(SelectedTowerInfo); } public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y) @@ -127,9 +130,7 @@ public class TowerPlacementManager : MonoBehaviour public void OnSlotUnHovered(SlotManager slot, GridManager grid, int x, int y) { - //SilhouettedObject.SetActive(false); - SilhouettedObject.transform.parent = null; - SilhouettedObject.transform.position = Vector3.zero; + Destroy(SilhouettedObject); } diff --git a/Assets/Scripts/Utilities/EditableArc.cs b/Assets/Scripts/Utilities/EditableArc.cs index c69e0ce..8dd00b0 100644 --- a/Assets/Scripts/Utilities/EditableArc.cs +++ b/Assets/Scripts/Utilities/EditableArc.cs @@ -77,8 +77,8 @@ public class EditableArc : MonoBehaviour Vector2 arcTangent = orientation == ArcOrientation.HORIZONTAL ? new Vector2(arcTangent3D.x, arcTangent3D.z) : new Vector2(arcTangent3D.x, arcTangent3D.y); // i have no idea why but somehow this needs to be here idk - if (orientation == ArcOrientation.VERTICAL) - arcTangent.x *= -1f; + // if (orientation == ArcOrientation.VERTICAL) + // arcTangent.x *= -1f; Debug.DrawRay(knob.transform.position, arcTangent3D, Color.yellow, 5f); Vector3 screenRay = Camera.main.ScreenPointToRay(Input.mousePosition).direction; diff --git a/Assets/Scripts/Utilities/EnableCompare.cs b/Assets/Scripts/Utilities/EnableCompare.cs new file mode 100644 index 0000000..0e2a3a1 --- /dev/null +++ b/Assets/Scripts/Utilities/EnableCompare.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +public class EnableCompare : MonoBehaviour +{ + [SerializeField] private GameObject toEnable; + [SerializeField] private float threshold = 20f; + + public void EnableIfLess(float value) + { + if (value < threshold) + { + toEnable.SetActive(true); + } + } + + public void EnableIfGreater(float value) + { + if (value > threshold) + { + toEnable.SetActive(true); + } + } +} diff --git a/Assets/Scripts/Utilities/EnableCompare.cs.meta b/Assets/Scripts/Utilities/EnableCompare.cs.meta new file mode 100644 index 0000000..fca8a01 --- /dev/null +++ b/Assets/Scripts/Utilities/EnableCompare.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e05852b3744c955a930bc6a66b17e6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utilities/HealthComponent.cs b/Assets/Scripts/Utilities/HealthComponent.cs index ff97351..2b134bb 100644 --- a/Assets/Scripts/Utilities/HealthComponent.cs +++ b/Assets/Scripts/Utilities/HealthComponent.cs @@ -13,6 +13,8 @@ public class HealthComponent : MonoBehaviour public float StartHealth => startHealth; public UnityEvent OnHealthZero; public UnityEvent OnHealthChange; + public UnityEvent OnHealthChange2; + public UnityEvent OnHealthChange3; void Awake() { @@ -22,6 +24,8 @@ public class HealthComponent : MonoBehaviour public void TakeDamage(float damage) { OnHealthChange?.Invoke(currentHealth, currentHealth - damage); + OnHealthChange2?.Invoke(currentHealth - damage); + OnHealthChange3.Invoke(); OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage); currentHealth -= damage; diff --git a/Assets/Scripts/Utilities/PlaySound.cs b/Assets/Scripts/Utilities/PlaySound.cs new file mode 100644 index 0000000..3b322d1 --- /dev/null +++ b/Assets/Scripts/Utilities/PlaySound.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlaySound : MonoBehaviour +{ + public void PlayASound(string filename) + { + AudioManager.PlaySound(filename, transform.position); + } +} diff --git a/Assets/Scripts/Utilities/PlaySound.cs.meta b/Assets/Scripts/Utilities/PlaySound.cs.meta new file mode 100644 index 0000000..4b13f4d --- /dev/null +++ b/Assets/Scripts/Utilities/PlaySound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d720360aef3510faf93af9ce3a78b2fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: