From 7ca43322446a45a1d91d174e3cc8ef6b84914f34 Mon Sep 17 00:00:00 2001 From: kimrdd Date: Sun, 21 Apr 2024 02:09:30 +0200 Subject: [PATCH 1/8] cinemachine + gameui --- Assets/Prefabs/Camera.meta | 8 + .../Prefabs/{ => Camera}/Cinemachine.prefab | 0 .../{ => Camera}/Cinemachine.prefab.meta | 0 Assets/Prefabs/Camera/TowerCam.prefab | 773 +++ Assets/Prefabs/Camera/TowerCam.prefab.meta | 7 + Assets/Prefabs/UI/GameUI.prefab | 4756 +++++++++++++++++ Assets/Prefabs/UI/GameUI.prefab.meta | 7 + Assets/Scenes/CameraTestScene.unity | 468 +- Assets/Scenes/GameScene.unity | 582 +- Assets/Scripts/Camera/TowerCam.cs | 27 + Assets/Scripts/Camera/TowerCam.cs.meta | 11 + .../PlacementSystem/CameraSlotClickDetect.cs | 14 +- 12 files changed, 6541 insertions(+), 112 deletions(-) create mode 100644 Assets/Prefabs/Camera.meta rename Assets/Prefabs/{ => Camera}/Cinemachine.prefab (100%) rename Assets/Prefabs/{ => Camera}/Cinemachine.prefab.meta (100%) create mode 100644 Assets/Prefabs/Camera/TowerCam.prefab 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: MonoBehaviour +{ + private GameObject m_gameObject; + + private void Start() + { + if (m_gameObject == null) + m_gameObject = this.gameObject; + } + + public void ChangeToTarget(GameObject target) + { + if (target != null) + { + m_gameObject.GetComponent().m_LookAt = target.transform; + m_gameObject.GetComponent().m_Follow = target.transform; + m_gameObject.GetComponent().m_Priority = 11; + } + else + { + m_gameObject.GetComponent().m_Priority = 9; + } + } +} diff --git a/Assets/Scripts/Camera/TowerCam.cs.meta b/Assets/Scripts/Camera/TowerCam.cs.meta new file mode 100644 index 0000000..6b6ed63 --- /dev/null +++ b/Assets/Scripts/Camera/TowerCam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb343e5418f1e1144aab7c51b7482da7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs index 676b0fb..bfb1a7c 100644 --- a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -3,6 +3,8 @@ using UnityEngine; public class CameraSlotClickDetect : MonoBehaviour { + [SerializeField] private TowerCam towerCam; + public Camera mainCamera; public LayerMask layerMask; public LayerMask selectLayer; @@ -31,8 +33,11 @@ public class CameraSlotClickDetect : MonoBehaviour if (tower != null) { GameManager.Instance.SelectedTower = tower; - - + + if (towerCam != null) + towerCam.ChangeToTarget(tower.gameObject); + else + Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } } else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) @@ -40,6 +45,11 @@ public class CameraSlotClickDetect : MonoBehaviour var slotInfo = hit.collider.gameObject.GetComponentInParent(); slotInfo.OnClick(); GameManager.Instance.SelectedTower = null; + + if (towerCam != null) + towerCam.ChangeToTarget(null); + else + Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } } From db9ecadd86072a9a5b76163bc4c29b37cdd108b5 Mon Sep 17 00:00:00 2001 From: BOT Alex <44818698+MagicBOTAlex@users.noreply.github.com> Date: Sun, 21 Apr 2024 02:12:07 +0200 Subject: [PATCH 2/8] Fixed benjamin's fucked prefab --- Assets/Prefabs/Towers/BlackHole.prefab | 509 ++++++++++++++++++++++++- Assets/Prefabs/Towers/Gripper.prefab | 42 +- Assets/Prefabs/Towers/Turret.prefab | 502 +++++++++++++++++++++++- 3 files changed, 1027 insertions(+), 26 deletions(-) diff --git a/Assets/Prefabs/Towers/BlackHole.prefab b/Assets/Prefabs/Towers/BlackHole.prefab index 3b594b0..187e565 100644 --- a/Assets/Prefabs/Towers/BlackHole.prefab +++ b/Assets/Prefabs/Towers/BlackHole.prefab @@ -179,17 +179,17 @@ PrefabInstance: - target: {fileID: 527409087646353271, guid: f54a14318952c90c5b47a300aedb0d15, type: 3} propertyPath: m_LocalPosition.x - value: 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+74,7 @@ public class TowerPlacementManager : MonoBehaviour private void OnShopSelected(TowerInfo info) { SelectedTowerInfo = info; - SilhouettedObject = null; + Destroy(SilhouettedObject); } public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y) @@ -127,9 +127,7 @@ public class TowerPlacementManager : MonoBehaviour public void OnSlotUnHovered(SlotManager slot, GridManager grid, int x, int y) { - //SilhouettedObject.SetActive(false); - SilhouettedObject.transform.parent = null; - SilhouettedObject.transform.position = Vector3.zero; + Destroy(SilhouettedObject); } From 8dd3dcefabf9f7651217e5c40eb3d72844e8b933 Mon Sep 17 00:00:00 2001 From: BOT Alex <44818698+MagicBOTAlex@users.noreply.github.com> Date: Sun, 21 Apr 2024 02:21:51 +0200 Subject: [PATCH 4/8] Only use placement system if is build mode --- .../PlacementSystem/CameraSlotClickDetect.cs | 37 ++++++++++--------- 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs index cbea696..102acfb 100644 --- a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -27,7 +27,7 @@ public class CameraSlotClickDetect : MonoBehaviour RaycastHit hit; RaycastHit selectHit; - if (Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer) && !GameManager.Instance.IsBuildMode) + if (!GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out selectHit, Mathf.Infinity, selectLayer)) { var tower = selectHit.collider.gameObject.GetComponentInChildren(); if (tower != null) @@ -40,7 +40,7 @@ public class CameraSlotClickDetect : MonoBehaviour Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); } } - else if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) + else if (GameManager.Instance.IsBuildMode && Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { var slotInfo = hit.collider.gameObject.GetComponentInParent(); slotInfo.OnClick(); @@ -58,23 +58,24 @@ public class CameraSlotClickDetect : MonoBehaviour Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; - if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) - { - var slotInfo = hit.collider.gameObject.GetComponentInParent(); - - if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo) + if (GameManager.Instance.IsBuildMode) + if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { - PrevHoveredSlot.OnUnHovered(); - } + var slotInfo = hit.collider.gameObject.GetComponentInParent(); - slotInfo.OnHovered(); - PrevHoveredSlot = slotInfo; - } - else - { - if (PrevHoveredSlot != null) - PrevHoveredSlot.OnUnHovered(); - PrevHoveredSlot = null; - } + if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo) + { + PrevHoveredSlot.OnUnHovered(); + } + + slotInfo.OnHovered(); + PrevHoveredSlot = slotInfo; + } + else + { + if (PrevHoveredSlot != null) + PrevHoveredSlot.OnUnHovered(); + PrevHoveredSlot = null; + } } } From 61fd4ae3742ea4d9fa9793424313bb9d8a67b3c7 Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sun, 21 Apr 2024 02:24:21 +0200 Subject: [PATCH 5/8] tesla done --- Assets/Models/Tesla.fbx | Bin 108428 -> 109292 bytes Assets/Prefabs/Towers/MrLazer.prefab | 123 +- Assets/Prefabs/Towers/Tesla.prefab | 1679 +++++++++++++++++++++++ Assets/Prefabs/Towers/Tesla.prefab.meta | 7 + Assets/Scenes/TowerTest.unity | 327 ++++- Assets/Scripts/Utilities/EditableArc.cs | 4 +- 6 files changed, 2131 insertions(+), 9 deletions(-) create mode 100644 Assets/Prefabs/Towers/Tesla.prefab create mode 100644 Assets/Prefabs/Towers/Tesla.prefab.meta diff --git a/Assets/Models/Tesla.fbx b/Assets/Models/Tesla.fbx index d1720bd8b29718aa94f742815c8082a215c6a7dd..362b24210ba16058956c14439200b0aed4db5ded 100644 GIT binary patch delta 31789 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Debug.DrawRay(knob.transform.position, arcTangent3D, Color.yellow, 5f); Vector3 screenRay = Camera.main.ScreenPointToRay(Input.mousePosition).direction; From 51d699a7d60f1a30f6235f4ec5fdc15467540b9b Mon Sep 17 00:00:00 2001 From: BOT Alex <44818698+MagicBOTAlex@users.noreply.github.com> Date: Sun, 21 Apr 2024 02:25:19 +0200 Subject: [PATCH 6/8] Now exits build mode after placing --- Assets/Scripts/PlacementSystem/PlacementManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index 148ceba..ff752b3 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -107,6 +107,9 @@ public class TowerPlacementManager : MonoBehaviour var spawnedTower = Instantiate(towerPrefab, CurrentSelectedSlot.transform); Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up); spawnedTower.transform.localRotation = newRotation; + + Destroy(SilhouettedObject); + OnTowerPlaced?.Invoke(SelectedTowerInfo); } public void OnSlotHovered(SlotManager slot, GridManager grid, int x, int y) From 430da56a0ff519c308c92b321f420a5e5a178d68 Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sun, 21 Apr 2024 02:34:45 +0200 Subject: [PATCH 7/8] low health tower particles --- Assets/Prefabs/Towers/BaseTower.prefab | 120 +++++++++++++++++- Assets/Scripts/Utilities/EnableCompare.cs | 23 ++++ .../Scripts/Utilities/EnableCompare.cs.meta | 11 ++ Assets/Scripts/Utilities/HealthComponent.cs | 2 + 4 files changed, 154 insertions(+), 2 deletions(-) create mode 100644 Assets/Scripts/Utilities/EnableCompare.cs create mode 100644 Assets/Scripts/Utilities/EnableCompare.cs.meta diff --git a/Assets/Prefabs/Towers/BaseTower.prefab b/Assets/Prefabs/Towers/BaseTower.prefab index 7523371..f723f9d 100644 --- a/Assets/Prefabs/Towers/BaseTower.prefab +++ b/Assets/Prefabs/Towers/BaseTower.prefab @@ -13,6 +13,7 @@ GameObject: - component: {fileID: 5565472806559733162} - component: {fileID: -4368249141776341009} - component: {fileID: 8326258332086092779} + - component: {fileID: 1772828647246745231} m_Layer: 8 m_Name: BaseTower m_TagString: Untagged @@ -37,6 +38,7 @@ Transform: - {fileID: 3231648858884615218} - {fileID: 4220667717328304921} - {fileID: 85471039882070109} + - {fileID: 8658008248069201232} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &7883233016828513649 @@ -70,6 +72,21 @@ MonoBehaviour: OnHealthChange: m_PersistentCalls: m_Calls: [] + OnHealthChange2: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1772828647246745231} + m_TargetAssemblyTypeName: EnableCompare, Assembly-CSharp + m_MethodName: EnableIfLess + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- 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m_PrefabAsset: {fileID: 0} +--- !u!4 &8658008248069201232 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 7344433588278711740, guid: fcc6137314310644387e407a7a1e092f, + type: 3} + m_PrefabInstance: {fileID: 2147029337253988588} + m_PrefabAsset: {fileID: 0} diff --git a/Assets/Scripts/Utilities/EnableCompare.cs b/Assets/Scripts/Utilities/EnableCompare.cs new file mode 100644 index 0000000..0e2a3a1 --- /dev/null +++ b/Assets/Scripts/Utilities/EnableCompare.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +public class EnableCompare : MonoBehaviour +{ + [SerializeField] private GameObject toEnable; + [SerializeField] private float threshold = 20f; + + public void EnableIfLess(float value) + { + if (value < threshold) + { + toEnable.SetActive(true); + } + } + + public void EnableIfGreater(float value) + { + if (value > threshold) + { + toEnable.SetActive(true); + } + } +} diff --git a/Assets/Scripts/Utilities/EnableCompare.cs.meta b/Assets/Scripts/Utilities/EnableCompare.cs.meta new file mode 100644 index 0000000..fca8a01 --- /dev/null +++ b/Assets/Scripts/Utilities/EnableCompare.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e05852b3744c955a930bc6a66b17e6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utilities/HealthComponent.cs b/Assets/Scripts/Utilities/HealthComponent.cs index ff97351..c4ae7eb 100644 --- a/Assets/Scripts/Utilities/HealthComponent.cs +++ b/Assets/Scripts/Utilities/HealthComponent.cs @@ -13,6 +13,7 @@ public class HealthComponent : MonoBehaviour public float StartHealth => startHealth; public UnityEvent OnHealthZero; public UnityEvent OnHealthChange; + public UnityEvent OnHealthChange2; void Awake() { @@ -22,6 +23,7 @@ public class HealthComponent : MonoBehaviour public void TakeDamage(float damage) { OnHealthChange?.Invoke(currentHealth, currentHealth - damage); + OnHealthChange2?.Invoke(currentHealth - damage); OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage); currentHealth -= damage; From a1140a60b7dc8fad0ad7427aa97099aa8003677b Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sun, 21 Apr 2024 02:47:54 +0200 Subject: [PATCH 8/8] tower dmg --- Assets/Audio/AudioLib.asset | 24 +++++++++++++ Assets/Audio/AudioLib.asset.meta | 8 +++++ Assets/Prefabs/Managers.prefab | 18 +++++++--- Assets/Prefabs/Towers/BaseTower.prefab | 40 +++++++++++++++++---- Assets/Scripts/Utilities/HealthComponent.cs | 2 ++ Assets/Scripts/Utilities/PlaySound.cs | 11 ++++++ Assets/Scripts/Utilities/PlaySound.cs.meta | 11 ++++++ 7 files changed, 104 insertions(+), 10 deletions(-) create mode 100644 Assets/Audio/AudioLib.asset create mode 100644 Assets/Audio/AudioLib.asset.meta create mode 100644 Assets/Scripts/Utilities/PlaySound.cs create mode 100644 Assets/Scripts/Utilities/PlaySound.cs.meta diff --git a/Assets/Audio/AudioLib.asset 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MonoBehaviour: m_EditorClassIdentifier: Balance: 0 IsBuildMode: 0 - ShopSelectedTower: - name: - price: 0 - prefab: {fileID: 0} +--- !u!114 &6434302952035194364 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 167310329963132665} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 36c44df45a33eca4285d258763a7b018, type: 3} + m_Name: + m_EditorClassIdentifier: + audioLibrary: {fileID: 11400000, guid: 33d9499f0cd319b2eab27cf0f8e39a40, type: 2} diff --git a/Assets/Prefabs/Towers/BaseTower.prefab b/Assets/Prefabs/Towers/BaseTower.prefab index f723f9d..b731fe1 100644 --- a/Assets/Prefabs/Towers/BaseTower.prefab +++ b/Assets/Prefabs/Towers/BaseTower.prefab @@ -14,6 +14,7 @@ GameObject: - component: {fileID: -4368249141776341009} - component: {fileID: 8326258332086092779} - component: {fileID: 1772828647246745231} + - component: {fileID: 3214375543219620994} m_Layer: 8 m_Name: BaseTower m_TagString: Untagged @@ -87,6 +88,21 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + OnHealthChange3: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 3214375543219620994} + m_TargetAssemblyTypeName: PlaySound, Assembly-CSharp + m_MethodName: PlayASound + m_Mode: 5 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: Tower Damage + m_BoolArgument: 0 + m_CallState: 2 --- !u!65 &5565472806559733162 BoxCollider: m_ObjectHideFlags: 0 @@ -245,6 +261,18 @@ MonoBehaviour: m_EditorClassIdentifier: toEnable: {fileID: 3424060888733970503} threshold: 30 +--- !u!114 &3214375543219620994 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 872127579833310669} + m_Enabled: 1 + 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public UnityEvent OnHealthChange2; + public UnityEvent OnHealthChange3; void Awake() { @@ -24,6 +25,7 @@ public class HealthComponent : MonoBehaviour { OnHealthChange?.Invoke(currentHealth, currentHealth - damage); OnHealthChange2?.Invoke(currentHealth - damage); + OnHealthChange3.Invoke(); OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage); currentHealth -= damage; diff --git a/Assets/Scripts/Utilities/PlaySound.cs b/Assets/Scripts/Utilities/PlaySound.cs new file mode 100644 index 0000000..3b322d1 --- /dev/null +++ b/Assets/Scripts/Utilities/PlaySound.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlaySound : MonoBehaviour +{ + public void PlayASound(string filename) + { + AudioManager.PlaySound(filename, transform.position); + } +} diff --git a/Assets/Scripts/Utilities/PlaySound.cs.meta b/Assets/Scripts/Utilities/PlaySound.cs.meta new file mode 100644 index 0000000..4b13f4d --- /dev/null +++ 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