Base Tower Script + Base Tower prefab placeholder
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@ -0,0 +1,24 @@
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|
using UnityEngine;
|
||||||
|
using UnityEngine.Assertions;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(HealthComponent))]
|
||||||
|
public abstract class Tower : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Vector2 horizontalRotationMinMax;
|
||||||
|
[SerializeField] private Vector2 verticalRotationMinMax;
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||||||
|
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|
[SerializeField] private float horizontalRotation;
|
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|
[SerializeField] private float verticalRotation;
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|
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||||||
|
private HealthComponent healthComp;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
healthComp = GetComponent<HealthComponent>();
|
||||||
|
Assert.IsNotNull(healthComp);
|
||||||
|
|
||||||
|
// Set default rotation to average between min max
|
||||||
|
horizontalRotation = (horizontalRotationMinMax.x + horizontalRotationMinMax.y) / 2f;
|
||||||
|
verticalRotation = (verticalRotationMinMax.x + verticalRotationMinMax.y) / 2f;
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|
}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,32 @@
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|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class HealthComponent : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] float startHealth = 100;
|
||||||
|
|
||||||
|
public float currentHealth { get; private set; }
|
||||||
|
|
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|
public static event Action<Vector3, float> OnHealthChangeAtPos;
|
||||||
|
|
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|
public UnityEvent OnHealthZero;
|
||||||
|
public UnityEvent<float, float> OnHealthChange;
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|
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|
void Awake()
|
||||||
|
{
|
||||||
|
currentHealth = startHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(float damage)
|
||||||
|
{
|
||||||
|
OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
|
||||||
|
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
||||||
|
currentHealth -= damage;
|
||||||
|
|
||||||
|
currentHealth = (int) Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
|
||||||
|
if (currentHealth == 0)
|
||||||
|
OnHealthZero?.Invoke();
|
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|
}
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}
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||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue